Vehicle Spamming

Discussion in 'PlanetSide 2 Gameplay Discussion' started by Falios, Jun 16, 2016.

  1. Falios

    I know this has been discussed a million times, but can something be done about this? at least tank wise. I just saw a group of NC spam about 10 Vanguards and 10 sundys(or more, as i redeployed before i could see the whole thing) and its just nuts. Its constant bombardment from all sides and leaves little place for infantry even in bases with those numbers and gives a rather unfair advantage to factions with better vehicles. Im not saying this as the classic "TR is underpowered" but at least put some sort of restriction on vehicle spamming.
  2. Scr1nRusher


    The trolls are coming out of the woodwork guys..

    Look at this profile.


    Also...............................


    What if I told you this game isn't about just infantry? It's Combined Arms(Infantry,Vehicles & Aircraft).
    • Up x 2
  3. EPIC389

    TR has the prowler with Anchor. Use it
    • Up x 1
  4. Eternaloptimist

    I think of spamming as doing the same thing over and over again, whereas I'm not sure the resource system allows an individual to spawn tanks rapidly and repeatedly. Sure, if twenty guys in a fight all pull a tank each at the same time, then that is a massive force mulitplyer but there is nothing to stop the other side doing the same.

    I only play infantry support classes and I would like to see fewer tanks around but it is part of the game so I just suck it up (and lay mines or throw rezz 'nades). It is an occasional ball ache to be in an infantry fight inside a base and then get gibbed by a tank sitting 100m outside but not really a major downer on enjoying the fight.

    However, I rarely go on foot outside of bases nowadays due to the major tank battes or air attacks. When I play engie in those situations (where you would expect to be repairing things a lot) I find my own faction tanks almost as much of an enemy as the other side because: roadkills.
  5. DeadlyOmen

    Could vehicle spam also be called a deployed enemy armor formation?
  6. ColonelChingles

    The proper ratio of tanks to sunders to infantry should be 1:1:6 or so.

    [IMG]

    That and of course tanks need to be far, far stronger. Infantry should not be carrying around heavy AV weapons at all.

    [IMG]

    Because you don't really need a weapons squad when you have 14 MBTs attached to your rifle company.

    So if anything there are not enough vehicles in PS2... and there is far too much infantry spam. Mostly because infantry are completely cost-free.
  7. Demigan

    Yes! Let's **** up the game! How many times do I need to correct you on this? Tanks and infantry need to be in balance. "balance" is based on the game. An FPS game that is based on infantry combat would have tons of ways to deal with vehicles and vehicles wouldn't be extremely powerful, and if the vehicles are powerful then the player still have a ton of powerful weapons to counter them. A game where you play almost exclusively as a tank wouldn't give a lot of power to the infantry. In fact they would probably add lots of tells that there's infantry around and when they are going to fire to give you and opportunity to track them down and kill them. In general you'll be mowing infantry down by the score... you'll also be mowing down enemy tanks by the score because in general your tank will be far superior even if the enemy vehicles are supposedly more superior.

    PS2 is supposed to be a combined arms game where every unit is important. Infantry, tanks and aircraft. Making tanks practically invulnerable to infantry would only mean that the entire game becomes one big gangbang where vehicles dominate the game. One single tank showing up at a 96+ infantry fight would instantly give the victory to the faction that owns it... Even if that is the 3rd faction that showed up.
    That's bad design, and PS2 wouldn't have lived passed it's first year if you had your way like this. Especially since the standard of PS2 is to have infantry. If you piss all over the standard unit used you completely destroy the game, and it basically becomes a wait for enough resources and the proper base to pull vehicles rather than engaging combat.

    So yes, let's use the nanite system and explain why infantry can carry AV weapons, completely watered down AV weapons in general but AV weapons nonetheless. Also why don't you stop complaining about 2 bricks of C4 that can buy you 1/3rd of a full tank? You really think that a type of C4 that costs 1/3rd of a complete tank is somehow similar to the current C4 that costs around 30 dollars a kilo even though a current cheap MBT costs 2,6 million (or one C4 costs 1/86.667th of an MBT).

    Again just look at that:
    2 bricks of in-game C4: 1/3rd of an MBT
    2 bricks of real-life C4: 1/43.333th of an MBT.

    There's kinda a difference there. So yes, in-game C4 should definitely blow up a tank. In fact it should be enough to blow up half a tank column and then some. If PS2 MBT's cost the same as real-life, then you could buy 28.888 kilogram of C4.
    Just for grabs: around 3,5Kg of C4 can blow through 20cm of a square steel beam. twenty-thousand Kg of C4 could punch through 165.079,26 cm of steel... Or if you have a bunch of tanks standing around, any tank within 1650m distance would be scrap for sure. Unfortunately the very air isn't made of steel, so the actual range would be bigger.

    And our C4 only blows up a single tank, 2 if they stand almost against each other.


    Add to that the fact that these tanks are so incredibly cheap. They get damaged? You don't need to tow them away and then have them in the shop for repairs for a month, which isn't cheap either. You just get out and repair it, right there on the spot! And you can keep going right there and then!
    In fact, your tank will only really suffer from all the damage it gets when it starts burning. It's so resilliant that no amount of rocketstrikes will affect it's capability to reload, fire, use scopes, drive around etc.
    Re-arming? You just drive up to some pillar and it's done! You don't have to pay resources for the shells, and just to make something clear: remember those C4 bricks that cost 30 dollars per kilo? Yeah one 120mm tank shell easily goes for 5000 a pop. You really want to pay something similar for your tank shells Chingles? It could be arranged you know... But the game gives you shells for free. And even functioning tanks require a constant supply train of parts to counter all the never ending wear-and-tear that plagues vehicles.

    But do you ask for that? Do you ask for prices for your shells? Do you ask for extended repair times off the field when you get damaged? Do you ask for the ability to have your treads shot off and your tank disabled with a single well-placed explosive or rocket? No you don't. All you ask for is all the goodies but none of the cons. You might say you want realism, but what you really want is to just take on an entire faction worth of infantry with a single tank and have no drawbacks whatsoever.
  8. Alan Kalane

    Sorry, but an infantry company consists of 80-250 infantryman and a standard tank company in Europe consists of ~10 units.
    German army during WWII had a ratio of 12 infantry companies to 8 tank companies. That's an average of 2000 soldiers per 80 tanks, or

    25 soldiers per 1 tank
  9. Alan Kalane

    Hey guys,
    How about a new "Hardcore" gamemode, with full-blown realism, like:
    - Each faction gets one tank per 25 soldiers and you can't spawn more tanks
    - If a tank gets damaged it can be slowly repaired at the warpgate (over the course of a month)
    - A single anti-tank mine can completely destroy a tank and kill everyone inside
    - Rockets can be laser guided to hit from kilometers away
    - A single G2A rocket can down most aircraft
    - No revives
    - If you got hit it will take months before you heal up
    - If you die you have to delete your character
    - All weapons get increased accuracy and muzzle velocity and sniper rifles can OHK to the chest
    - No class-specific abilities
    - disobeying orders from the squad leader may result in getting sued to court and locked up for years IRL!
    • Up x 4
  10. KaletheQuick

    I already play Arma and DCS.
    • Up x 1
  11. ColonelChingles

    That's because a true "combined arms" battalion is a relatively recent creation and rather expensive. You're talking about segregated companies that were not designed with true combined arms in mind. Europe is not on the cutting edge of warfare in this regard, and still fields obsolete military formations. It's simply not possible for them to field the current ratio of vehicles to infantry that are optimal for true combined arms.

    You're probably also counting supporting, non-combat personnel. In total a mechanized rifle company in a CAB will have 136 soldiers... but most of these are not actually riflemen. Many are manning vehicles (a mechanized rifle company has a variety of support vehicles attached to it in addition to IFVs that need crews). In total out of that 136, only 81 (9 squads of 9) can be properly counted as fighting infantry. That's only 60% of the mechanized rifle company.

    A 25:1 force will be at a significant disadvantage when placed against a 6:1 force. More infantry can't make up for less tanks.

    The point of a true and organic combined arms battalions is that you have units rely on each other. In that case infantry don't need heavy AT weapons because it's much better for another vehicle to handle the job. For the US that's possible using a ratio of 1 MBT: 1 IFV : 6 riflemen. Which makes sense, as each rifle squad can have an IFV and a MBT backing it up.
  12. LaughingDead

    It's not the one giant cluster of vehicles that stops you, its the infantry roaches inbetween. Most vehicles do no gear for anti infantry because they do not need to, they simply have to kill opposing armor. What I'd like to see is tanks actually feel like tanks and not just heavy chunks of metal with a better rocket launcher for a turret. I'd like infantry to truly fear a single tank instead of just cycle rockets with little to no reprocussion. Tanks are generally uninvolved with base fights anyhow, there are bases that tanks will not and will never get into, you have to know the layout to ever pull an anti infantry tank and have it certed out so it isn't instagibbed or not worth pulling in the first place, not to mention that the topgun is pretty much the entire AI set since HE only does 1000 AoE and flak armor and resist shields simply laugh at that.
    • Up x 1
  13. ColonelChingles

    I mean why complain about vehicle spam when the real problem is infantry spam?

    All infantry are free and unlimited. Kill a man, and he can pop back an infinite number of times.
    Infantry AV equipment can be free and unlimited. There is no shortage of rocket launchers, rockets, or people who know how to use them. Blow up that Engineer manning a space-TOW? He's back in seconds... with a brand new space-TOW launcher.

    I've said it before... all of the current infantry classes should carry a resource cost. Infantry equipment like mines and C4 should be lost if the infantry carrying them is killed... even if they were not deployed. A free Medium Assault class armed with a rifle, pistol, and knife would be the default, non-specialist class.

    Because seriously... nothing in this game is spammed more than infantry.