Old Auraxium Mines on Indar

Discussion in 'PlanetSide 2 Gameplay Discussion' started by Scr1nRusher, Feb 7, 2016.

  1. Scr1nRusher

    This base...... shouldn't be a base.
  2. Unclematos7

    A lot of bases shouldn't be bases.
  3. Scr1nRusher


    True, but this base design is particularly painful.
  4. Shiaari

    Hmmm, I'll give it a careful look one of these days.
  5. sebastian oscar post

    IT SHOULD BE A MINE!
  6. RainbowDash9

    pretty sure its getting removed in the revamp
  7. Scr1nRusher


    I hope.
  8. BengalTiger

    It should get moved, not removed.

    Move spawn bunker underground on the West side of the road.
    Move control point under ground, on the East side of the road.

    Build a tunnel network connecting the two, add entrances to both from the ground above.

    Let Indar have its Subterranean Nanite Analysis or Kwahtee Mountain Complex.
  9. HomicideJack

    How many of the mines in game are actually mines, though? One? The one on Amerish by Crux HQ.
  10. Taemien

    All bases on Indar shouldn't be bases. Just put 3 gens at the edges of each Warpgate and when all three drop, the SCU and Control Point become available for attack.

    Attacker spawns rely on Galaxies and Sunderers from the attacker's warpgate, like some massive convoy.