It should get moved, not removed. Move spawn bunker underground on the West side of the road. Move control point under ground, on the East side of the road. Build a tunnel network connecting the two, add entrances to both from the ground above. Let Indar have its Subterranean Nanite Analysis or Kwahtee Mountain Complex.
All bases on Indar shouldn't be bases. Just put 3 gens at the edges of each Warpgate and when all three drop, the SCU and Control Point become available for attack. Attacker spawns rely on Galaxies and Sunderers from the attacker's warpgate, like some massive convoy.