Idiots beleive Gatekeeper OP while reality&fact disagree

Discussion in 'PlanetSide 2 Gameplay Discussion' started by CapEnTrade, Oct 30, 2015.

  1. Jake the Dog

    Hmmm... 3 hours and no video.
  2. Haquim

    Could someone please clarify wether this is about the Proton II PPA or the PPA-H ??

    Because some "Scientists" keep referring to the old PPA having similar stats which is total ********.
    Referring to the PPA means referring to the Magrider weapon because nobody gave two ***** about the Harasser.
    And that one had TWICE the KPU, was top KPH and and had at minimum FOUR TIMES the playtime.
    Thats not even remotely close, not even for the slightly overperforming Harasser Gatekeeper.

  3. Jubikus

    I think ravens have proved that if something is good against Vehicles and not infantryside they wont care.
  4. metrotw

    Saron, for the longest time, was the ultimate ranged, high damage, alpha strike weapon. And it had good splash to boot on top of a great crosshair to aim with

    Enforcer was ultra op at range for a fair amount of time. High damage, 10 shots per mag, which when combined with the titan ap made it ridiculously good at killing tanks...way better than the prowler ap\gk combo currently is.

    You forum warriors either have selective memory or you weren't around back when those weapons were truly OP...

    The GK doesn't have the damage to be considered OP..it has range and accuracy...something the TR lacks in pretty much every single other weapon category with MAYBE the exception of the SABR...how come I dont see people complaining about that weapon being good at range? oh that's right, because it sucks and barely anyone uses it.

    You guys are salty because the GK fills a role that for years was the domain of the VS and NC with various other weapons and now you dont like the fact that you can get hit at the ranges normally reserved for you.

    Put the cone of fire back on the lancer like it originally had and nerf the ravens, which are truly one of the longest running op weapons this game has ever seen next to ZOE, the original saron and the PPA..then we can talk about the GK again
    • Up x 1
  5. Flag


    It's good. If used like the Vulcan its a slight downgrade, but the discharge bridges the gap somewhat (not completely) against vehicles.

    Overall, it's decent. Not so good that it invalidates other options (like GK), not so bad it's not really worth using (like Mjölnir).

    Do you know the difference between the Saron and the Gatekeeper? Saron had lower velocity than the current halberd. First it was 250 m/s, but in the great nerf it was reduced to 200 m/s. Two Hundred Meters per Second. Compared to the GK's 500 m/s.

    So please, if you are going to cite older "op" weapons at least have it in you to know the numbers of said weapons. Especially when you've compared them to current ones.

    It has the range without paying for it by having a notably reduced damage output - such as the Vulcan relative to the Halberd. One has a damage advantage, and as such loses out on the range. One has range, and as such won't be permitted to do high damage. And then the GK comes along, stretching the range way beyond everything else and yet it keeps a similar damage output.

    Lastly, the whole "TR lacked a long range AV weapon" is only true in the sense that TR didn't have one with empire flavour. There was always the option of the Halberd, which was the de facto long range option for all three empires. Neither the Saron nor Enforcer ever had it beat at that role. Not since the rework (Enforcer was arguably better before the rework, but by 25 m/s and 250 splash damage - at the cost of acceleration of the projectile).

    TL;DR: The TR never lacked a weapon for the long range role, that's horse**** (Halberd exists).
    • Up x 1
  6. Movoza

    Hmmm yes you got a point. I say the same thing actually! In itself being pulled in greater numbers isn't a problem!
    But if it scores the best per unique and is pulled much more, it is a problem. Saturation of a weapon should decrease the kills and vkills, as there are only so msny targets and they get in each others way. That means, with less users. We could see a rise in the stats.
    Also this. The Harasser kills 4.18 vehicles an hour. The Enforcer does 3.87 and the Saron 3.35. If we would consider that they where all played as long as the GK, then the difference would be quite some.
    148*4.18=618.64
    148*3.87=572.76
    148*3.35=495.8

    So the advantage is 45.88 vkills against the Enfircer and 122.84 against the Saron if used all for the same length as the GK.
    but it isn't like that. The Enforcer is used 35.6 hours and the Saron only 33.6h.
    35.6*(4.18-3.87)=11.036 kills advantage on 35.6 hours, gaining (148-35.6)*4.18=469.832 extra kills than the Enforcer platform. So in the end they get 480.868 more kills.
    The Saron: 33.6*(4.18-3.35)=27.888. (148-33.6)*4.18=478.192. A grand total of 506.08 more kills.
    Same goes for the Vulcan Harasser. The outperformance seems tiny, but the results are devastating. It is too powerful and the advantage is being overused by so many.
  7. SanPelicano

    So you admit that old PPA wasnt OP... It was the same since the game started. Again, THE SAME, it never got any nerfs or buffs... They only changed/nerfed the saron AI capability... Soon after this VS started to pull more and more PPA for AI... Then it became the most OP, gamebreaking POS in the game, according to forum whiners....
    The weapon never changed but its number....

    ZOE is the another example. ZOE was OP cuz every VS max used it. That was a reason from the forumusers that i read....

    But still the OLD PPA is a perfect example how a weapon can be OP when its pulled more...
  8. Dektarey

    Guys, I think he's gone.
    The Troll is finally gone!
    Sooo, next point on the agenda:
    Let's clarify why the Vulcan-H is UP and needs an serious buff.
  9. metrotw


    If the halberd was so good, how come you NEVER saw it on a magrider when the saron was in it's original form?

    You RARELY see it on a mag even to this day.

    Your arguments are invalid, full of bs and reek of a ******** player doing his best to churn up the VS propaganda machine on the boards.

    To quote some of my favorite VS phrases..."Git Gud", "Adapt", "It's not op, you just suck" blah blah

    The GK is going nowhere, toodles.
  10. GaiusJuliusCeasar

    yes the old old one sniping infantry OSK everytime over long distances - but it got it's nerf and deservedly too
  11. Moridin6

    easier to use
    easier to use
    easier to use
    easier to use
    easier to use
    easier to use
    its easier to use because its a terribly op point n click scrub weapon you insulting trollass pos.
    • Up x 2
  12. Astriania

    But that's not true, is it? Its accuracy at range is far better than the Enforcer (due to drop and low speed), and the Saron is inaccurate at range unless you fire slowly so damage is low.
    • Up x 1
  13. Flag

    Weow rude.
    First off, you would find the Halberd on Magriders, just not to the same degree.
    Back when they were both 1-shot-wonders, after the Saron was nerfed to only 200 m/s a lot of players had already certed the Saron but not the Halberd. What with certs being harder to get in those days, and that a certed saron, in spite of the lower velocity was still somewhat better than an uncerted halberd meant people stuck with what they already had.
    And secondly, because it's VANU AS ****. Few weapons have been as iconic as the Saron.

    Today the gun remains VANU AS ****, and with the differentiation from the halberd is has some clear advantages for the user to play around with.

    Is it really that hard to grasp that it is one of the few weapons people use because it's cool as balls? Halberd looks and sounds generic, the saron sounds like a turbo laser cannon from Star Wars, or better.


    It got nerfed from 250 m/s to 200 m/s. Which is still only placing it at half the current GK velocity (and the saron had the firing delay since before the beta ever ended).

    And no it wasn't a deserved nerf, not even close. It's in the same vein as when the Mosquito was nerfed because the striker made the other two ESFs underperform, making the mosquito look better than it actually was. Back when the game was new, the Saron and Magrider were one of the things that drew people to play on VS (whereas the Vanguard and Prowler had nowhere near the same draw on their factions). As a result, the mag got certed but the opposition did not, the mag generally had 2 people in it, the opposition generally didn't and with effective tank health being much lower in those days the advantage of having 2 guys in a tank compared to having only one, combined with the "ambush" the mag was really good at in those days (and since every main gun was limited to 200 m/s you could evade somewhat reliably at medium ranges) the mag ended up crushing the other two tanks on the stats.

    Not because the mag was inherently overpowered over the other two tanks, but rather that more people played to its strengths and played it 2/2 with certs invested into it.

    In the end, there wasn't a solid weapon power advantage at the core of why the mag was considered overpowered back then. However, there is such a basis for the complaints about the GK.
    • Up x 2
  14. Liewec123

    you say the facts disagree but...they kinda don't.
    gatekeeper has been clearly dominating since it was released, compare it to enforcer and saron, pick your stat, KPU, VKPU whatever you like, gatekeeper dominates.
    incase you're too lazy to find a stat tracker

    its a rapid-fire, pinpoint-accurate AV weapon with no drop and velocity approaching that of some sniper rifles
    so yeah, theres only one idiot here, and it isn't any of us :)
    • Up x 1
  15. asmodraxus

    Reduce GK velocity from 500 to 400
    Increase Saron and Enforcer velocity from 300 to 400

    The increase in speed should reduce the Enforcers drop
    Reduce the amount of time it takes for the Saron's CoF to reset by half
    Give the GK a smallish CoF to reduce its effectiveness at extreme ranges
    Increase halberd velocity from 275 to 350

    Or nerf bat approach

    Treat the GK exactly like what the PPA got, increase fire rate, increase damage slightly, give it insane CoF, give it insane bloom, reduce clip size, making it completely useless.
  16. Meeka

    I have a 100BR TR.
    I am an uber Prowler driver.
    I have the GateKeeper.
    GateKeeper is OP, both using and fight against it.
    It needs a velocity nerf, that would fix it.
    • Up x 1
  17. Vaphell

    you dimwit, have you ever considered the fact that GK causes change in behavior that makes it impossible to reach infinity? How many tanks would you be willing to lose to something that is melting your face from outside of your effective range? People have only so many nanites to burn in quick succession and only so much patience to participate in bull-****. Destroy viability of open field play with easy mode OP toy of the week, find that viable targets are becoming scarce - more at 11.

    Anything north of QR and Howling Pass is for all intents and purposes a no-go zone against the TR, as if deploprowlers were not annoying enough on their own.
  18. Flag

    Why not maintain the old limit of 300 m/s? What was ever wrong with that?