Faction disparity at it's core

Discussion in 'PlanetSide 2 Gameplay Discussion' started by rocketdrive, Sep 30, 2015.

  1. rocketdrive

    TR have high RoF's and large magazine caps.
    Vanu have recoiless rifles and no knowledge of the word bullet drop
    NC have the highest muzzle velocities and.....
    ... the highest recoil?

    None of the other two factions have a disadvantage as such a defining trait. Vanu weapons are suppose to lose effectiveness at range, but due to their recoil less nature and lack of gravity effecting their shots the weapons keep on par with TR, who have more than enough ammo and RoF to not give a **** about lower accuracy at range. Why is the NC the only faction with such crippling performance at it's core?
  2. CorporationUSA

    NC has the best recoil. Vertical recoil is easy to counter the with a little practice training muscle memory.
    • Up x 4
  3. rocketdrive

    best recoil is no recoil. Just cause RNGesus is nice to you a few times doesnt mean recoil in general is easy to compensate for. Note how you completely ignore horizontal recoil.
  4. CorporationUSA

    The NC has the lowest horizontal recoil on many weapons(maybe all of them, not sure). Obviously no recoil is the best, but until such a trait exists, we should stick to discussing things that are actually relative to PS2.

    Learn to counter the vertical recoil and be happy for what you have.
  5. Respawn

    Basically, git gud
  6. rocketdrive


    It appears you haven't played NC and then shortly tested vanu. If that isn't going from recoil to recoiless I don't know what could be in this game. I mean **** we have supposedly the highest damage per shot yet we have our DPS castrated by RoF, we have faster muzzle velocities yet equally faster bullet drop. We have the highest recoil numbers on our weapons, with the undeniably worst "out of the box" weapon set for new players and your only response is "hurr durr counter recoil durr"? you w0t?
    But please, explain to me what if any advantage the gauss SAW has over the Orion without any attachments.
  7. CorporationUSA

    Real mature post there.

    NC does have the highest damage per shot. There is no doubt about that, 200 dmg weapons are an NC trait.

    The Gauss Saw and Orion, though both starter weapons, aren't comparable.

    No bullet drop is a VS trait.

    Faster velocity means it's easier to hit a moving target.

    Learn to play NC and stop crying, it's clear you're just inexperienced.
  8. rocketdrive

    yescl
    clearly the superiority of the Orion compared tot he Gauss SAW is so large that it must a L2P issue and not an imbalance....do you even logic?

    Faster shot velocity means it's easier to hit if RNGesus lets you. Meanwhile NC are known for having the highest recoil. Guess what recoil is a detriment to, Accuracy or shot velocity?
  9. CorporationUSA

    Never mind learn to play, you need to learn to read :rolleyes:
  10. Eternaloptimist

    Look across the range of unmodified starter weapons. A top LMG for VS an awesome BASR for NC and a burst fire pistol plus a carbine with highest RoF and larger mag for TR. Balance is asymmetrical and not weapon by weapon.
    • Up x 1
  11. bLind db


    You were doomed from the start. It doesn't make a difference what faction you play, or what weapon you use, you're still going to suck. Your understanding of the mechanics of the game are non-existent. Your openness to be informed of them is non-existent.

    VS has much worse recoil than NC does, because jitter will hurt you more than just vertical recoil. Obviously you're too stupid to understand that, but there it is. On top of that, the NC still gets VERY good LMG's (LA1 Anchor is arguable one of the top 3 weapons in the entire game), largely because of their mechanics. NC has a higher initial learning curve than the other factions basically because of how they're designed. Put yourself in positions where your slower firing, yet more accurate and higher damage weapon will perform better. It's your fault that you don't play to your strengths, not the fault of the game or the devs.

    There is a lot to ***** about in regard to this game, but weapon balance is not one of them. Far from it. Especially when you're ******** about how hard NC guns are to use. After you learn to play, they're the easiest guns to use.
  12. Alan Kalane

    I strongly suggest you to watch this:

    the thing is: you can easily compensate for the vertical recoil simply by dragging the mouse down while firing, but you CAN NOT compensate for horizontal recoil. NC = lowest horizontal recoil, so if you are good enough at compensating then the NC weapons are also the most accurate and efficient at range.

    Comparing the Orion to the Gauss Saw is like comparing a car to a cow. One is a close-medium range weapon with bonus mobility(plays similiar to ADSing an SMG) and the other one is a long range powerhouse which has to sacrifice mobility for maximum accuracy. They are the exact opposites. Every weakness of the Orion is a Gauss Saws strong point and vice versa.
  13. DingDindDead

    Lol, anyone who cannot compensate for recoil in this game must have T-rex arms. Recoil compensation is trivial on pretty much every weapon in the game. The only thing that you need to watch out for is first shot recoil, which you compensate for as you fire your first shot. Horizontal recoil isn't even an issue with proper bursting, don't hold MB1 kids!
  14. Mythologicus

    Firstly, I don't think that's quite what you meant.

    Secondly, I don't believe for a moment you've used anything in the VS arsenal except the default weapons, and even then limited only to AR and carbine.

    But anyway enough about VS! This is a really weird NC UP thread!
  15. Atakx

    same can be said for every faction, but the NC specifically has an arsenal built to punish the new and average.
  16. CMDante


    Have you used a SAW or gauss rifle? They're absolute lasers right out of the box. Throw a grip and compensator on them and it's just "hold trigger, acquire kills" sorry, "hold trigger, pull mouse back slightly, acquire kills"
  17. Jubikus

    Indeed the NC arsinal is pretty punishing to new players this is why many people have suggessted the change of the starter LMG to a different one because how unfriendly it is to new players. That said overall the NC arsenal is the most well rounded it has no super OP things that shine well above the rest but nothing really crap either they have good options for all situations and some that are the most brutally punishing in some situations. Honestly for the most part all the factions are roughly equal just in different ways the NC are just well rounded while TR and VS are a bit lopsided with some areas that excel like the TR prowler and the VS heavy assault but its this balance that makes things interesting and give the game a good learning cap as certain tactics have to be adjusted depending on who you are fighting. Against Tr and NC your more likely to have to deal with tanks with Vs your more likely to have to prepare for a gal drop right on point.
  18. Cynicismic

    Upwards recoil takes very little time to adapt to, and with basic muscle memory, you can very easily dilute it to insignificance, as well as with appropriate practice. However, jitter and bullet dispersion caused by the jitter are much harder to adapt to, and in my experience I've found that VS guns suffer from this the worst of the three factions - this weakness is compensated massively by the lack of bullet drop, which sounds good, though at the average ranges of engagements in this game, (100-200m being the maximum reliable engagement ranges), it makes very little difference; the TR comes a close second for jitter effect, (the VS and TR standard gun jitter are very close).

    In my experience, the NC guns have the highest vertical kick, which albeit does take newer players by surprise, as well as those who aren't use to their weapons, though their jitter is far less. Because of their low RoF, I would presume that the jitter is less to minimise the odds of a miss, (where the other Empires' guns can afford misses, because of the higher RoF). NC standard weapons are easier to adapt to, though punish inaccuracy much, much harder than the other guns. As far as weapon control is concerned, it is far easier to get used to handling NC guns than those of the other factions. Though they punish incompetence and ignorance of game mechanics and how to use them much more than those of the other guns.

    If you know how to play, and are a good player who knows how to manipulate game mechanics, they are very easy to get the hang of, and easier to use than the guns of other factions due to the lack of gun jitter with sustained fire. Of course, there is a learning curve, though once you know what you're doing, they are by far the easiest guns to use, because upwards gun recoil is far easier to control than bullet dispersion through gun jitter, which plague the VS and TR guns.


    It, as a faction, punishes the incompetent, and those who don't know how to play or about game mechanics. NC guns have much better results than VS and TR guns when good players use them, and have a massive advantage over other standard guns because of the lack of jitter. It punishes those who can't aim well. As CMDante said before me, they are, once you get used to them, and know how to use them efficiently, absolutely fantastic weapons, with which you can rack up kills with abnormal ease.
  19. p10k56

    If you want really bad weapons try TR.
  20. \m/SLAYER\m/

    all those 200 damage weapons has super low ammo, you shooting at longer ranger = missing most shots, 2-3 kills and you already out of ammo