Why are infantry consumables for the most part so cheap?

Discussion in 'PlanetSide 2 Gameplay Discussion' started by Scr1nRusher, Aug 22, 2015.

  1. Scr1nRusher

    I really have to ask since its lead to grenade spam & medkit spam.


    Wouldn't the simplest solution be making them a tad more expensive?


    I mean you tend to die by C4 & grenades more then Tank Rounds.........
    • Up x 1
  2. cbplayer

    You mean making everything more frustrating? I like having my stuff.
    • Up x 1
  3. HadesR

    Main Char Deaths:

    C4: 1/100
    Nades: 3/100
    Mines AT/AI : 5/100

    2nd Char:

    C4: 1/100
    Nades: 4/100
    Mines: 2/100

    Hardly an epidemic and that's without Using Flak armour .. So a few of if not all those deaths could have been avoided ...

    The high number of deaths is due to the high number of uniques not their power, hence the low KPU ..

    So no pricing is about right.

    Med kits just need a cooldown ..

    Edit:

    Sidenote:

    And if you start increasing Resource costs , then you do also start to move a few steps towards P2W .. As Resource boosts would give a much bigger advantage .
    • Up x 2
  4. Demigan

    I think they are expensive enough. Their stats just seem inflated for the most part because of their price. Grenade spam is often complained about, but it's used in infantry cluster****s all over Auraxis, because that's where you are much more likely to get a kill. That's the thing: you use them when you can get a kill. This means the stats are higher, even though a lot of these are more happy coincidences where the situation appears than aimed attacks.

    Just think: there's a massive Zerg somewhere, there's 40 people attacking 40 other people. Do we see 40 grenades fly about? No, you actually see maybe 1 grenade in most fights (I often don't see one at all). But when you get in some kind of big standoff, such as at a Biolab, the grenades suddenly start flying. They are about the only thing you can use in relative safety to hit enemies behind cover as you can bounce them, and there's enough enemies to get a lucky kill anyway. It's also used a lot when people are spawncamped, instead of running into a certain death they throw the grenade through the doorway, buying them a chance to get a kill and some room to enter without insta-death by 4 enemies waiting around the doorway.
  5. Jubikus

    You dont have to constantly pay for tank rounds
    • Up x 1
  6. Scr1nRusher


    Same can be said about bullets or rockets.
  7. Klabauter8

    The price for them is not the problem, it's prices in general which are too cheap.

    Or better said your nanites refresh very fast.

    You easily can spam everything.

    The whole game is about spamming.
  8. HadesR


    But that's something that should have been dealt with across the board ... From ESF to Regen kits by Phase 2 of the Resource Revamp , and not taking into consideration peoples personal gain from Boosts or Membership ..
  9. BlueSkies

    Increase the cost of everything, and lower the resource gain rate.

    Example:
    From 0 to 750 resources now takes 15 minutes

    Grenades now 150 per
    C4 now 200 per
    MBTs now 750 per
  10. Klabauter8

    I agree. I find pulling vehicles or similar really should be a decision you have to think twice about, but your nanites regenerate so fast, that they almost also could just remove them completely. It wouldn't make much of a difference imo.
  11. HadesR


    And remove Resource boosts from the shop, and as a Membership benefit .. Or you really have stepped over the P2W line
  12. Asageh

    quite the opposite, as Infantry C4 and grenades are easily avoided.
  13. Shatteredstar

    Such a change would also make continent lock benefits massively powerful and make whoever has a cont lock having a massive advantage.

    He prices are fine it is more an issue that 500 people can keep pulling nanite stuff in any fashion even during a siege, this tying into needing the resource revamp to be done.
  14. ColonelChingles

    Oooo oooooo! Does that mean my Lightning's cost can be reduced to 0? I like having my stuff too! :)
  15. Liewec123


    are we coming up with the fastest ways to kill the game?
    wait 15 minutes, spawn an MBT, get killed by a couple of HAs within seconds.

    redeployside would be complete, noone would waste certs on transport vehicles, you'd even get infantry running from base to base.
  16. UberNoob1337101

    As it currently is, the pricing is fine. They provide a limited time boost of power that you can mess up with.

    The real issue is the tank situation, it's either farm or get farmed with extremely limited abilities to assist your team. They should give tanks and air a team-play role so they can contribute to base capping instead of only kills and assists.
  17. Scr1nRusher


    I agree(interms of vehicles needing more abilities), but killing the enemy does assist in capturing the base........
  18. HadesR


    Could easily have been done ..

    Limit the ability to pull Sundies only from Facilities

    Remove 99% of Sundies Attack power ...

    Vehicles then have an escort and protection role ....

    But no we have ...

    Pull a Sundy from any base w/e ... So if you can hack the terminal you don't even need to bring one with you, and when pulled it has a huge arsenal with which to protect itself ...

    The Sundy is to much of a self contained and self-supporting unit .. More than it should have been
    • Up x 2
  19. placeholder22

    infantry consumables cheap? You need 2 bricks of c4 for a harasser. That's 150 nanites to blow up a 150 nanite vehicle.

    And don't get me started on how many tank mines you need to lay down to blow up a wraith flash or a shield sundy. Infantry consumables are in no relation to the cost of vehicles.
  20. Raysen

    Why do I have to spend nanites to load a new granate but a HA can have unlimited free rockets with an ammo pack?