Charger drop rate will not sustain implants

Discussion in 'PlanetSide 2 Gameplay Discussion' started by Anti-Skub, May 23, 2014.

  1. radrussian2

    so save up for a while. simple.
  2. Emotitron


    For ****'s sake, they could just say that on the crafting screen since there is no formal place to find this info.
    • Up x 2
  3. TwwIX


    Things are only bound to get worse thanks to people like this. Maybe SOE should invest some of those profits into the hiring a competent coder instead of astroturfers.
  4. FateJH

    There's a button with "Help" next to it at the top of the Nano-Cycler screen. There will be left/right arrows on the window that opens.

    There's also the wiki page.
    • Up x 2
  5. Doc Jim

    I'm still sitting on hundreds of chargers, waiting for them to get used up. I only use the standard implant which does next to nothing and I don't have the feeling that other players win against me because of their implants. So SOE wants to use implants/chargers to make some money, big deal. I don't think it'll get them as much money as they hope for, people just need to realise that implants aren't all that powerful.
  6. sjtw_w_stot

    The Implants lost me a customer and player. I'll only pop into PS2 for an hour perhaps 2 at most every other day or so. Compared to 4+ hours daily. PS2 is now on the backburner (last place) in my selection of games.
  7. pnkdth

    Initially I had this reaction, but then I noticed quite a decent amount drops are actually T3 implants, and if you combine a T2 + T3 implant you get an Ultra Charger.
  8. sjtw_w_stot

    Thought I'd come back to this thread and thank you for this. Never knew you could breakdown/construct the implants. My gametime has again increased back to normal levels with this info. Thank you.
  9. Xasapis

    I'm puzzled by this response. You claim that your effectiveness hasn't changed by other people using implants, but how do you know yours wouldn't improve if you did use them?

    Here are some examples where implant usage make a huge difference in effectiveness for me:
    • Healing implant, allows you to get back to full health regardless of the presence of medics. Tier 3 and above will regenerate your health in the speed your shield regenerates. Huge everyday benefit.
    • Battle hardened implant, allows you to use a close quarter BASR while getting fired at and ensures the killing headshot isn't thrown all over the place.
    • EOD implant on a MAX, ensures any and all pre thrown explosive traps are visible, even through walls.
    • Default targetting implant, invaluable when gunning against vehicles, so as to assess the weakest threats and dispose of them first.
    These are just from the top of my head situations where implants make a huge difference. And by huge, I mean that they give you an edge against other equally competent people; impants are obviously not the cure for clueless.

    On a final note, feel free to use any and all Tier 1 implants. At least for me, they are self sustainable and even in the first tier, the difference they make is noticeable.
  10. zaspacer

    PS2 Design is bad at basic support in-game. Players have to use 3rd party support websites, spreadsheets, etc. or dig through forum posts or patch notes to find out information.

    Instructions for Implant Crafting? Legend to explain icons on Maps? Cert Cost for each different level of an Ability (which *used* to be ingame)? Comprehensive stats for each Weapon (performance, usage, and results)? Comprehensive stats for each Vehicle?
  11. FBVanu

    I need to ask.. just HOW exactly can I un-equip an implant... ?? Can't find a tutorial for it.
    I'd appreciate you helping me out on this.
    It actually bothers me that implant energy is drained while in the Warpgate.. waiting for resources or waiting to warp to another continent.. and the implant energy gets drained... makes no sense to me.. but I haven't been able to figure out how to turn it off.
    thx.
  12. Regpuppy


    Go to loadout page -> click implant slot -> click equipped implant to un-equip

    The same as unequipping any other loadout item.
  13. FBVanu

    thank you.
    Will try that, when Connery is playable again.. but this install today crapped the lag into overdrive.. unplayable today
  14. Smoovious

    You could have also clicked on the help icon which would show you what converts into what...

    -- Smoov
  15. Nocturnal7x


    I agree, don't run them. But other people will. So its disadvantageous to ignore their existence. I wish they delayed them indefinitely.
  16. Jawarisin


    I was kind of interested in the math. Though as a free player myself, I earn usually ~100 certs/hour no boost no nothing quite easily. So I think it might have to do with how you played a bit. I'd be interested in knowing what amount of exp/hour you need to have a rough uptime of 100%.
    My rough estimate is 32000, but i'd be interested in the actual numbers.
  17. Sulsa

    UPGRADE NOW!
    oops... uh..
  18. pnkdth


    Use implants to create chargers or ultra chargers.

    T1+T2 = charger(or was it T2+T2?, I mostly wait till I can create ultra chargers)
    T2+T3 = ultra charger

    Quite a lot of the implants are utterly useless(or too specialised) anyways. So when I just got the ones I wanted I started to convert implants into chargers. Once you have the implants you want, you barely have to care about chargers(if you are a half-decent player).
  19. Icedude94

    I've been using only ultra chargers for the last few months from combining a T3 and a T2 which gives you 24,000 energy each and I mainly only run tier 3 and tier 4 implants now. I've never run out of energy and I have more than 400 standard chargers saved up.

    It's more than enough energy to be running the higher tiers constantly but I feel the XP rate you have to be earning is probably balanced around being a premium member.
  20. Atis

    Implants and chargers drop rate was reduced in december. You are fine till you have old stash but after that you wont be able sustain T3 unless you dump most of your certs or SC in them.

    Main problem is absence of on/off button on implants. Players are forced to waste energy.