c4 vs fully certed MBT

Discussion in 'PlanetSide 2 Gameplay Discussion' started by DQCraze, Oct 3, 2014.

  1. LibertyRevolution

    I played a lot of light assault doing the C4 fairy thing..
    I will hit the solo tank, or an out of position tank, or an oblivious tank that parked right next to a wall..
    I never found myself running out into an armor column to try and use C4..
    • Up x 1
  2. Kryvakryz

    No, it isn't as long as nanites aren't worth anything, so both MAXes and MBTs can be chainpulled to farm infantry with impunity. Right now resource system is pretty much worthless as there is no big deal when you get your precious farming toy destroyed.

    Besides, you already get the advantages you should be getting. Higher resistance to small arms damage and other explosives, good killing power combined with a huge pool of effective HP, the ability to fit rooms and doorways where other things that cost certs would not. You pay for excluding the most common and significant threats other infantry is always exposed to, not immunity to everything in the game. It's not my fault you can't utilize this properly. C4 is one-use only, it's a tool designed to COUNTER your skillsuit and vehicles, two of the most cheesy ways of getting kills in the game.

    Anyway, since when nanite cost trumps skill? Why it should take skill to kill you when you don't depend on skill at all? In fact finding the right opportunity and not getting killed before you blow up your C4 brick still takes more skill and situational awarness than pressing F to charge into a room and spam AI weapons.
  3. Nehlis

    Stealthing through enemy lines to get to a heavily armored vehicle, taking the time to place 2 bricks of explosive, and retreating before detonation, where being spotted once means failure, takes skill. Relying on luck gets you killed.
    • Up x 2
  4. Kryvakryz

    Ohhh, so now it's "almost" and not "more than HEAT and HE combined"? That's a significant improvement.

    But it means they were using it at some point. You can't change loadouts on a vehicle, so people DO use HEAT. Anyway, you sound like killing infantry with AP is absolutely impossible, when it's just a direct hit to the body. As for secondaries, things like Enforcer and especially Halberd work fairly well as sniping tools.

    You say that C4 fairies don't care what loadout you use, but does a HEAT/AP/HE/Halberd/AI secondary user care for the fact he just shot down a 15BR medic who was simply running for cover and didn't engage the tank? Your reasoning is funny.
  5. Kryvakryz

    That's still a lot more skill than an average skillsuit user has. By the way, unlike vehicles, skillsuits can be revived, so even this silly resource penalty (as if most people with some experience were not able to stay alive enough for the nanites to be replentished) doesn't really apply in many cases.
  6. Alarox

    AP is used more than HE and HEAT combined. https://forums.station.sony.com/ps2/index.php?threads/mbts-use-ap-more-than-heat-he-combined.202385/

    Where do I deny that people use HEAT?

    Where do I imply that you can't use AV weapons against infantry? Why is that relevant?

    I'm not arguing about tank vs infantry balance.

    The guy I originally replied to was talking as if farmers are the only ones who get killed by C4. The only point of my post was to point out that infantry will also target AV tanks. I'm not talking about balance or what is "fair", or anything like that.
  7. Kryvakryz

    Okay, you are actually right. I apologize if I've offended you with my stupid attitude.
  8. NightEngine


    I like how you think MAXes and MBTs require no skill at all to use effectively. Your entire argument is bogus from the start. Many times I have had no resources to pull something because MAXes and MBTs aren't the god machines you think they are. If I have to wait a few minutes to pull something - and I know for a fact I'm not alone - then that's not 'chain-pulling'. MAXes alone or in the open are extremely vulnerable to any competent player. In fact, I would say they require the same luck and situational awareness that any LA with C4 requires except an LA can hide better, come from dynamic angles, and can deal a massive amount of damage.

    I have zero sympathy for someone who thinks that MAXes are OP or require no skill because they ran around a corner and got mowed down by one, got unlucky when they dropped their C4, or tried repeatedly to 1 v 1 the same MAX without changing their tactics (which I see all the time). MAXes are powerful but if you don't use them right, they die plenty quick, and you have to pick your targets wisely. C4 is just about positioning and hoping the brick lands where you want it to for a one-shot.

    Either way, I think C4 and C4 damage is fine, I would just like to see it be more directional against MBTs is all. You're talking like I said, 'C4 OP pls nerf'.
  9. Alan Kalane

    C4 is fine, tankers complain about having to be aware in an FPS game

    /thread
  10. Schwak

    What lol.
  11. cruczi

    If you detonate the bricks one at a time instead of both at the same time, the tanker has a good change to step out after the first hit, repair to 51% and get back in to become protected against the second C4
  12. MahouFairy

    You should have waited for the poor guy who wanted to be the secondary gunner so you could have an extra pair of eyes.
    In any case, you should never have gone near the enemy infantry, or at least have infantry support for your tank.
  13. OminousZ

    Dude, it's C4....it's working as intended. Also, do you know how hard it is to C4 a tank with everything else going on? Deal with it or get the prox. sens. on your tank. It's there for a reason...
  14. Shatters

    I just want a certable C4-guard for my MBT... Either that or a buff to mineguard icnreasing C4 resistance as well
  15. Kryvakryz

    Calling my argument "bogus" won't make it so though. MAXes and MBTs require less skill than infantryplay to be effective and it's their inherent issue of a force multiplier. ESFs on the other hand, aside from lolpodding or infantry farming, are pretty hard to use; and I say that as someone who doesn't do air much. Anyway MAXes aren't supposed to be used in open, the devs explictly said they should be used to capture and defend points. And in buildings, they absolutely wreck everything on their path.

    MAXes are pure upgrade even over Heavies as far as killing potential goes. Your laughable proposal that C4 should require more "skill" is even more hilarious when we consider the fact you defend MAXes as a class offering equally challanging playstyle compared to other infantry classes. Anyway, if you found yourself with no resources after the nanite update you're either spamming grenades or are a bad player.
  16. cruczi

    I want a certable MBT-guard on my LA
    • Up x 2
  17. DQCraze

    Doesn't help drifters.
  18. Raap

    In my opinion, as primarily Lightning and Prowler driver when I play PS2, the C4 damage for 2 bricks is fine. It's a bit cheap, perhaps they could do with a resource cost increase and I'm sure MAX users would also be happy with that, since then the cost for everything starts to match a little better.

    My only issue is with the damage a single C4 brick does. I think perhaps C4 should have it's single blast damage reduced but when one C4 explosion triggers another, a bonus damage multiplier is triggered, resulting in the same total damage 2 C4 bricks do today. Either that or the armor values get tweaked to achieve a similar result, somehow.

    The concept makes some sense: A single brick of C4 may not have the same explosion velocity to penetrate armor than twice the explosive power does. (Disclaimer: I am not a RL explosives expert, this is an assumption.)
  19. Wildclaw

    It is LA that has the "vehicle destruction" directive. The HA only has directives to damage air and kill MAXes.
  20. Einharjar

    C4 obliterating tanks is debatable as to rather it's ridiculous or not. Personally; it seems ok (it would be nice to cert into an armor though that blocks HE weapons of which C4 and NON-AP RLs would qualify as).

    The problem is how every player can have C4.

    One of the reasons why a Tank has no Role.

    It's supposed to escort and provide cover for infantry once you're advancing on a position. Can't do that when all enemy infantry has C4. Everyone. Why? Mentioned this in an earlier thread once but the fact that the HA can have 3 items at the same time that are AV and the Engi can have 4 is just over kill. And the fact that I, as a Medic? Can have 2 AV options? Is just plain stupid.

    We have a serious case of role overlap where all infantry over saturate the AV role.

    Literally everything a Tank can do, infantry can do far earlier in their career and in some cases... even BETTER... than a Tank can.

    Something is wrong with that me thinks...
    • Up x 1