First the Lynx/MCG and now the Striker, Vulcan and Marauder reworks? Are SOE ignoring the VS and NC?

Discussion in 'PlanetSide 2 Gameplay Discussion' started by Ztiller, Aug 30, 2014.

  1. Gary


    I take it you have not seen how Anchor works atm? 3 second deploy time + time it takes for the game to realize you are stationary and on flat ground. Firing before you are fully deployed offers no benefits.

    Once deployed, Your fire rate is negated by any vehicle that has cover to roll in and out off. I believe there are statistics somewhere showing that the prowler has the lowest % of secondary gunners which is caused by the Anchor forcing secondary gunners to not do much. This results in Magriders out DPSing the prowler most of the time since they more often then not have a secondary gunner.

    Same with the Vanguard except it just outlasts the prowler.

    All else fails at close range the enemy just rolls past you and shoots you in the rear whilst you frantically try and mobilze with a 3 second cool down.

    So all in all you have to spend 6 seconds stationary to get a buff which is outclassed by DPS, Survivability and movement of other vehicles and factions. Unfortunately no one wants to gun in a prowler due to anchor being used at max range in an attempt to get use out of it.

    Being so stationary makes you a prime target for Lancer nests and Phoenix nests. You are not given enough time after the first round of hits to get away.

    All of this for a projectile speed on AP which is only 20m/s faster then a vanguard with AP which also gets the shield and its movement.
    The concept of anchor is completely and utterly broken, Then to top it off they gave it to the max...
  2. Goretzu


    The NC trait of "higher damage per bullet" (which is nothing like the same thing as "higher damage") is about as meaningless as no bullet drop, no where does it give a genuine advantage, just some faction flavour.
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  3. Goretzu

    o_O It may (and I do mean may, as Lockdown is better, just more situational) be just the best of the ES MAX abilities now, but that is the best of a bad lot.

    Charge is still much better than Aegis Shield in most situations, there's only a few situations where it is actually better (and even there its flaws still cause issues).

    It looks good certainly - which accounts for about 50% of its use IMO. :D

    But the reality is Charge is better most of the time, and Lockdown is actually much more useful in organised outfit play.
  4. Goretzu

    A deployed 2/2 Prowler will beat at shielded 2/2 Vanguard. :confused:
  5. Flag

    ... yes, and?
  6. Xasapis

    The Prowler "suffers" from having such a good primary, augmented even further by anchor mode, that most people would prefer to pull another one than man a Halberd. In the other end of the argument, the primary weapon of the Magrider is so bad, it makes the presence of a gunner a necessity.

    Considering that the Prowler is still, today, the best performing tank both in AV and AI, the only way to improve the ratio of Prowler gunners is to nerf the main cannon. I don't think a lot of people will agree with the idea.
  7. Wildclaw

    With front reinforcements:

    Vanguard TTK is 8.25s (3 Main+4 Halberd) while Prowler TTK is 9.5s (12 Main+4 Halberd).

    Without front reinforcements:

    Vanguard TTK is 7s (3 Main + 3 Halberd) while Prowler TTK is 8.25s (10 main+4 Halberd).
  8. Flag

    Actually, apparently the Magrider beats it at AV. Although that may be entirely down to the 2nd gun usage, where the VS beat the others rather handily.
  9. Ztiller


    Locking down can be useful. ZOE can never be useful, ever. Yes, they are both bad. But one of them is significantly worse.
  10. Prudentia

    VS have 1 167 carbine. the Pulsar C. it's a downgraded Mercenary
    VS have 1 167 Assault Rifle. the Corvus. it's the Infantry weapon with the longest TTK in the game.

    and trough those additions and changes the factions now have These damage tiers:
    TR: 125-143-167
    VS: 143-167
    NC: 143-167-200

    buuhuu no bullet drop
  11. Flag

    Second longest, the Lasher has a longer TTK. D:
  12. jiggu

    You're really not giving the Desperado the credit it's due. And if you'd give the Desp to the TR instead of the AMP we'd love it as well. Just as high-damaging guns we have rapid-firing guns, we didn't need another rapid-firing gun and you didn't need a high-damaging gun.
  13. Prudentia

    not Ravepartytool
  14. Flag

    Touché.

    Hue.
  15. Flag

  16. Gary

    As a BR100 Mainly Tanking this is how I have experienced it.

    Prowler deploys, Enemy tank either goes around the rear as you cannot move of fire for 3 seconds and shoots you in the back ending the engagment before it starts.

    Prowler deploys enemy tank uses cover negating the reload speed

    Prowler Deploys, Engages tank, Gets swarmed by heavy assaults launchers with no way for it to move for another 3 seconds.

    Long range magriders can strafe the shots, Vanguards shield allows them to survive the burst dps and win the engagement.

    Close range magrider boosts past and takes the rear, Vanguard just tanks and uses cover to negate the advantage.

    It is just a badly thought out and badly implemented vehicle. The speed advantage is so minor it makes no difference. The armor is so fragile and the 2x shot is great on paper but poor in 99% of circumstances

    No longer even consider Anchor and take Fire Suppression instead.
    • Up x 1
  17. cruczi

    You can definitely fire while deploying...

    I guess it just doesn't fit your playstyle. Anchor mode is extremely useful for ambushing/flanking, liberator killing (if it's hovering, it usually won't react fast enough to avoid the second salvo which kills it), hitting infantry targets more reliably, long range bombardment, and last but not least, killing sunderers that are being repaired.
  18. Wildclaw

    Very outdated since it hasn't been updated for a long long time. The wikia right now has up to date numbers on both damage and resistances.
    • EHP Reinforced Front Vanguard Shielded: 22222 (6000 / 0.27)
    • EHP Reinforced Front Prowler: 12500 (4000 / 0.32)
    • Vanguard AP: 2075 * 1.15 per 3.5s
    • Prowler AP: 1250*1.13 per (0.5s and 1.3s delays alternating)
    • Halberd: 1000*1.5 per 2.75s
    The 0.5s+1.3s anchored fire cycling is not obvious to derive from the wikia, but it is what you get with maxed reload speed and anchored mode.

    I am not going to bother commenting about the balance of the Prowler though. I'll just restate what I have always said and that is that it is stupid to have the TR traits and abilities boost the main cannon only as it inherently makes it impossible to balance secondary weapons for the Prowler. The NS weapons will always perform better on Vanguards/Magriders as they have abilities and traits that the gunner can benefit from.
  19. FocusLight

    My mistake. ZOE don't make you shoot faster, it makes you MOVE FASTER.

    "For 15 seconds after being activated, increases forward walk speed by 50% and all other directions by 43%; close range damage output is also increased, while at the same time leaving the MAX more susceptible to damage.

    Move speed and Damage boost for armor reduction. 2 benefits for one drawback, we can argue the use of these benefits, but here's the thing:

    "Upon activation the MAX anchored to the ground, increasing fire rate, reload speed, and projectile speed by between 35%-50% depending on the weapon system."

    So 3 bonuses, all meaning higher DPS, for two drawbacks - complete Immobility, and a limited field of view.

    That's nice, ain't it? Not being able to move or turn all the way around. That extra DPS better be worth it because in PS2 immobility = assured death.

    The bonuses to speed that ZOE grants you is not very high and the DPS boost is laughable at best. But hey, not only can you still move, you move FASTER than you did before. IN A MAX UNIT.

    Lockdown not only REMOVES your mobility but restricts you viewing ability too. In return the DPS boost is pretty sweet - once you got lockdown at a high level. The useable scenario's this thing has is almost exclusively defensive and even then it's a massive risk to take.

    At the end of the day ZOE is a near useless ability with lackluster value, but it is and will remain better than the lockdown at this point until lockdown get's fixed, why? Because "near useless" is not "suicidal with near non-existent justifiable use." And it never will be.
  20. Ztiller


    Yeah, you move faster. You also take more damage so the bonus movement speed is completely irrelevant. And you forgot the ZOE bloom. That is a huge drawback, almost as big as the armor reduction. IT's so bad that you literally have a hard time seeing the enemy right infront of you, but everyone can see you. You also forgot to mention that the ZOE cannot be turned off when on, but Lockdoown can be.

    At the end of the day, this comparison is pointless. Lockdown CAN be useful for long range AA and AV. It's risky, but not useless. ZOE is literally useless for every imagineable scenario. It is mathematically impossible to make use of it. It's not near useless. It is straight out useless to 100%. It has no actual benefits and 2 massive drawbacks.

    If you think that ZOE is better than Lockdown, you got your head in the sand. Nobody in the VS faction supports the ZOE. The only supporters are a bunch off TR and NC who have absolutely no knowledge what they are talking about. Literally every single VS i've met who have supported the ZOE, have thought that it boosted Long-raange damage and completely stopped using it when corrected. But you can find quite a few TR who supports Lockdowns AA capabilities. And there is a reason for this.