[Suggestion] Kick players whose ping exceeds a threshold after X seconds

Discussion in 'PlanetSide 2 Gameplay Discussion' started by Siduris, Aug 20, 2014.

  1. Siduris

    Region lock is obviously not an option, so do this instead. Hit detection is bad enough without lag wizards and people who live in countries far from the server they play on. If they exceed a ping of say 200-300ms for more than 10-20 seconds, it should automatically suicide that player and then disconnect them. Not JUST disconnect, that suicide will punish would-be and active lagswitchers, because they're using that to pad their K/D.

    "What if my Internet is bad?"
    What are you doing playing this game if you can't even maintain a decent ping? Either upgrade or get out, because you too are ruining the experience of players who don't have bad Internet.

    I know the servers sometimes **** the bed, but it shouldn't be for long periods of time, and if it is it's probably impossible to play anyway so you should log out in that case and find something else to do.

    Did I miss anything?
    • Up x 2
  2. Sovereign533

    If they would do that then the Miller server would constantly kick out the majority of players. Even the players that live practically next door since the server runs like sh*te. I have better performance playing or Emerald or Connery then on Miller. And I live a couple of km's away from the physical location of the Miller server =\
    • Up x 3
  3. ReformerTR

    Miller would be empty.......
    • Up x 3
  4. Siduris

    Miller should definitely be fixed before something like this is added to it, but there's nothing stopping it from being added to every other server.
  5. Atis

    There are plenty of things in this game which should not be for long periods of time.

    And of course we can afford to lose even more players with current 5 servers.

    Anyway, how about we set threshold right above your best ping, so you wont spoil fun of Supreme Race?
    • Up x 2
  6. Shinrah

    This, usually I have somewhere in the vicinity of 50-80ms, but Miller quite often decides that on that particular day I should go with 150-350. So like alot of other people said, aslong as SOE cannot guarantee stable servers a solution like that would just screw alot of people who are not at fault for having a bad latency.
    • Up x 1
  7. BobSanders123

    Cap it at 300-400. I have been killed by god knows how many people phasing through walls.
    • Up x 2
  8. WUNDER8AR

    Sure let's start kicking people from the game. Happy ghostcapping everyone.
    • Up x 3
  9. Zotamedu

    You know that high ping punishes the player as well right? It's not that fun getting instakilled because the other player saw you and was able to shoot you before your client even knew he existed.

    Most people cannot chose their ping. It is what it is and 99 % of it is far beyond the user's control since you can only affect the first jumps inside your own network. As soon as you switch from LAN to WAN it is up to your ISP and then some other IPS and the people running the other server to keep the ping down. Punishing people for things that they cannot even remotely control is beyond stupid.

    Can we instead introduce a system where people making stupid posts on the forums get kicked? That would be nice.
    • Up x 2
  10. Regpuppy

    Unless SOE can somehow assure the average player within the servers own region doesn't regularly spike during high load, this would end up kicking off players that shouldn't even meet this criteria. Especially lately on Emerald, because the server has been under heavy load. (people have been getting kicked to VR)
    • Up x 1
  11. NC_agent00kevin

    Laggers are indeed a problem. And when some of the most suspicious things happen, I go look that character up on the players site. Whaddaya know, absurd KDR every time.
    • Up x 1
  12. equinub

  13. equinub

    TRACE ROUTE TO SOE DATA CENTRE EARLIER THIS YEAR APRIL-MAY 2014.

    Code:
    Tracing route to lvspsn-liv-gw04.station.sony.com [64.37.174.143]
    over a maximum of 30 hops:
     
      1    <1 ms    <1 ms    <1 ms  192-168-1-1.isp.com.au [192.168.1.1]
      2    30 ms    30 ms    34 ms  10.20.21.170
      3    43 ms    46 ms    31 ms  nme-sot-dry-agr2-Te2-6.xxx.com.au [202.xxx.xxx.69]
      4    39 ms    39 ms    39 ms  203-26-22-213.static.xxx.com.au [203.xxx.xxx.213]
      5    44 ms    41 ms    42 ms  syd-sot-ken-crt4-Te-2-0-0.xxx.com.au [203.xxx.xxx.245]
      6    42 ms    47 ms    44 ms  203-219-35-67.static.xxx.com.au [203.xxx.xxx.67]
      7  228 ms  229 ms  224 ms  te0-0-0-2.ccr21.lax04.atlas.cogentco.com [38.104.210.9]
      8  224 ms  225 ms  224 ms  level3.lax04.atlas.cogentco.com [154.54.14.130]
      9  232 ms  232 ms  230 ms  vlan90.csw4.LosAngeles1.Level3.net [4.69.144.254]
    10  230 ms  233 ms  228 ms  ae-91-91.ebr1.LosAngeles1.Level3.net [4.69.137.13]
    11  262 ms  230 ms  229 ms  ae-1-4.bar1.LasVegas1.Level3.net [4.69.133.109]
    12  230 ms  229 ms  230 ms  SWITCH-COMM.bar1.LasVegas1.Level3.net [205.129.16.50]
    13  230 ms  230 ms  234 ms  vl3101.lvssw-1.sonyonline.net [64.37.168.6]
    14  232 ms  229 ms  229 ms  lvspsn-liv-gw04.station.sony.com [64.37.174.143]
     
    Trace complete.
    
    TRACE ROUTE TODAY.

    Code:
    Tracing route to lvspsn-liv-gw04.station.sony.com [64.37.174.143]
    over a maximum of 30 hops:
     
      1    <1 ms    <1 ms    <1 ms  192.168.1.1
      2    29 ms    30 ms    30 ms  10.20.20.196
      3    30 ms  580 ms    33 ms  nme-sot-dry-agr2-Te1-6.xxx.com.au [202.xxx.xxx.11
    3]
      4    40 ms    39 ms    40 ms  203-26-22-213.static.xxx.com.au [203.xxx.xxx.213]
     
      5    49 ms    46 ms    48 ms  syd-sot-ken-crt2-te-gi-6-0-2.xxx.com.au [203.xxx
    xxx.106.197]
      6    44 ms    43 ms    47 ms  203-219-35-4.static.xxx.com.au [203.xxx.xxx.4]
      7  186 ms  183 ms  184 ms  ge5-0-5d0.cir1.seattle7-wa.us.xo.net [216.156.10
    0.37]
      8  183 ms  188 ms  185 ms  4.59.232.53
      9    *        *        *    Request timed out.
    10    *        *        *    Request timed out.
    11    *        *        *    Request timed out.
    12    *        *        *    Request timed out.
    13  217 ms  364 ms  215 ms  ae-82-82.csw3.LosAngeles1.Level3.net [4.69.137.2
    6]
    14  218 ms  215 ms  219 ms  ae-81-81.ebr1.LosAngeles1.Level3.net [4.69.137.9
    ]
    15  218 ms  215 ms  220 ms  ae-1-4.bar1.LasVegas1.Level3.net [4.69.133.109]
     
    16  226 ms  216 ms  220 ms  SWITCH-COMM.bar1.LasVegas1.Level3.net [205.129.1
    6.50]
    17  219 ms  219 ms  220 ms  vl3101.lvssw-1.sonyonline.net [64.37.168.6]
    18  237 ms  387 ms  319 ms  lvspsn-liv-gw04.station.sony.com [64.37.174.143]
     
    Trace complete.
    Level 3 is stuffed.

    http://downdetector.com/status/level3
    • Up x 2
  14. Halo572

    Maybe just one small thing called revenue. In a F2P business model.

    Player A - 1337 gaming rig with FTL broadband, MLG pro in their spare time as they are so uber it is not worth wasting any more of their time on it - SC expenditure = £0

    Player B - Dragon 32 with 1k dial up in the middle of the Amazon, plays 30 minutes in the past - SC expenditure = £2.5bn

    Player A comes across Player B and dies instantly with a 1hk from a sensor dart. Player A rages at the appalling game mechanics of title and spends £0.

    Player B laughs maniacally as they pwn the server with their sensor dart gun, going 250,000/1 k/d ratio, spending another £2.5bn because their 3p33n is so swollen they need some relief from the pain.

    Insert 'farms with easy 1hk weapon/tank/aircraft/invisible SMG sniper/shielded heavy with 200 round spray and pray LMG/any other lame 1337 ubersoldat MLG pro playing style' for player B as well.

    Now to see if you are paying attention - who does SOE want - Player A with a gaming set up that actually allows them to play in the future it is so fast and spends £0, or Player B that spends vast amounts of SC in the belief that the way the game portrays their 5k1llz is actually real?

    If you choose A, I just wasted all this time typing.

    I am player C who just looks on in absolute horror and disbelief at what this title has become but understands that is it all about the m0n3y and it is supposed to be this way.

    And as a parallel, do some research on vanity publishing and the companies that would entertain your completely rejected and undiscovered world changing novel and who would be more than happy to help you realise your potential for enough of a sum.
    • Up x 3
  15. Xasapis

    This argument was brought before and will never come to pass for two reasons. First, the game can not afford to lose people and second, high ping means being the victim of people with low ping in 99% of the situations.
    • Up x 2
  16. Alzir

    Can someone explain to me this concept of lag exploiting?
  17. Moz

    This would be a great idea...... if it was actually anything to do with the players.

    "sorry we didnt invest in any decent servers, here is your kick"

    No.... just no!
    • Up x 1
  18. MykeMichail

    Unfortunately, "upgrade or get out" is not an option for a lot of players. It doesn't matter if you're playing on dial-up or playing directly connected to the backbone of the internet with a 10 Gb/sec connection directly into a data centre, distance is distance and the speed of light is the speed of light. Add to that, the time added to your ping from routing equipment that has nothing to do with you, your household, your ISP, or even your country, and at the end of the day your distance to server is the only factor determining your ping.

    Forcing a ping cap is basically saying "We don't want your money because you live too far away."

    On top of that, I think you'll find that people outside the 'reasonable ping' range are holding this game up. I'm fairly certainly that Briggs, the server based in Australia, is 60-70% South East Asian players. For some reason, we also get German players on the server (good chance they've worked out that in PS2, high ping can actually be an advantage at times).

    If it weren't for these 'high ping bastards' chances are the already low population server would be near empty.

    The vast majority of people I've spoken to never heard of PS2 before I mentioned it to them, and I'm fairly certain that without the foreign player base, there wouldn't be a server at all.
    • Up x 2
  19. ohmikkie


    That is what lag compensation tries to fix. And does it abysmally. It is not just lag (or necessarily lag-switchers) it is the exploitation of latency vs down and up bandwidth ratio which fools lag compensation; Coupled with the, "allegedly", low tick rate manifests instagibs, teleporters and inconceivably fast moving assailants.

    I used to MAG on the PS3 and that game was full of guys do this. I remember one guy (on of the so called top players) posting his speed test result on a thread and it was something like a 4 second ping, 128k download and 8mb upload.

    One of the reasons I never play on Briggs (UK based) is because tried an alt there very early on and found I was hard to kill.
  20. Atis

    You can just imagine that already happened and you were locked out since your ping is not leet enough. You are granted permission to uninstall PS2 now.

    Just in case you were too busy inventing some highly creative bird-themed swearword for me and couldnt see obvious: there are always will be players who "was killed when already in cover, punish dis people with ping, whinewhine" so we'll end up locking out all players with ping higher that 0,00000001 sec.

    So generally, we can lose all people with bad ISP or lose you with your excessive emotions and bad ideas. Not a hard choice, I believe.
    • Up x 1