Why people hate tanks/combined arms? (or at least seem to)

Discussion in 'PlanetSide 2 Gameplay Discussion' started by NinjaTurtle, Jun 29, 2014.

  1. Silkensmooth

    Not only would all the cheap AV vehicles not increase the amount of vehicle vs infantry spam, it would DECREASE it because there would be so much vehicle on vehicle action people wouldnt have time to farm infantry.
    • Up x 1
  2. Icedude94

    The devs only need to do two things instead of the last year's worth of gameplay patches.

    Increase the base capture timers.

    The only bases that see good combined arms combat are the watch tower bases. Crossroads, Regent Rock, Jaegar's Crossing... these bases often end up with the longest capture times and see the most combined arms gameplay.

    If you give longer capture timers, that gives people who don't have their acquisition timers certed to the max level more time to bring in vehicle reinforcements. It gives more time for platoons and squads on other parts of the continent to drive/fly in. It gives attacking AV and anti-air vehicles something to do while the base is being contested.

    Then, get rid of that cheesy re-deploy mechanic. Being able to re-deploy a base or two back to get vehicles is fine, but get rid of re-deploying across the continent to zerg out and attacking force. Some people actually like flying galaxies and ferrying troops around!(MadHatta)

    You can leave your walled bases as long as the attackers have a way of stopping reinforcements from getting inside the base.
  3. NinjaTurtle

    This would would be horrible. Most people don't like to just drive. The exception being the Harraser because it is fun with it's turbo to jump over everything.

    Only driving an MBT would be very boring. I think it would have the effect of having very people even pull one because no one will want to be the driver.
    • Up x 1
  4. NinjaTurtle

    This is actually a good idea.

    Dynamic costs could be useful

    Edit: Hey we agree on something :p
  5. DeadliestMoon

    Sounds nice in theory, but in reality, people will farm infantry just the same.
  6. Icedude94

    This idea is not thought through. You're making it into a vehicle game with infantry combat tacked on. The devs listening to people whine about creating more action and getting it faster is what caused most of this game's problems.
  7. Alarox

    Just reduce infantry AV to 300m.

    I would just quit the game. As would most of the current tankers I'd imagine.
  8. Silkensmooth

    Scary lol.
  9. Silkensmooth

    This game SHOULD be about playing how you want to play.

    Try to kill infantry with a saron hrb since the nerfs.

    People arent going to be pulling AV tanks to kill infantry. And if they do, it wont cost anything to pull a tank to fight back with.
  10. Vaphell

    this is right on the money.
    I don't know why on earth the devs are trying to tuck bases in every possible nook and cranny of overdone terrain. The result is that there is that distances between bases are so short you don't have to leapfrog to the next base, you just drive there for 15s and deploy. No need to leapfrog, no need to secure the field for the push. Also because the driving times are so short, there is no way to redeploy back and prep the next base to realistically make a difference defensively. Once you get out of the spawn you see the same tanks, libs and gals alredy taking position.

    They would be better off churning continents with 20 big bases and calling it a day. Outposts simply have no place in PS2 as it is played. That approach would give avg distance of let's say 1km, plenty of space for tanks to exercise. Devs spend a month or 2 on a single base out of 50 micromanaging rocks, apparently creating the LA heaven. Why?
    Just cut the number of bases, drop let's say a dozen non-smurf sized buildings, like these non-claustrophobic warehouses present in some Hossin bases, so the buildings themselves create a protective ring severely reducing FoV of the farmers and give enough shelter so farming is not a point in a single door and click adventure. Why can a lib or two shut down your average base? Because the whole base is so small and with so few exits that everything that needs to be seen fits in the belly gunner's camera.


    Make that 1km of terrain between bases interesting enough and ffs, don't make it completely flat for AV manas to farm from the other end of the map (i am looking at you Quartz Ridge/Indar Ex). Hills, some rocky rubble here and there, some trees. For inspirations look at fields between Xroads/Xenotech/Archives/Snake Ravine. 'Boring' by SOE mapmakers' standards, but they work plenty fine. Hills are there, trees and rocks are there and as a result everybody can participate in some way.
    • Up x 3
  11. \m/SLAYER\m/

    The main problem of tanks, they are separated from each others by gate shields, and in the open fields tank has more chance to meet an Liberator vs ESF then another tank, so tanks drivers trying to farm as many as possible infantry, before being c4ed or there too much tools to blow up tank..
    • Up x 1
  12. Icedude94

    That way of thinking is the root cause of all the whine threads that are ruining this game. The developers need to just stick to their guns with their own vision of what the game should be like.

    They need to remember that when the game is free-to-play, they're going to get a lot of people who are uneducated, shallow and have a short attention span. These are the people who never join outfits or play as insignificant grunts in zergfits.

    Appealing to them doesn't matter because they'll leave once the next Call of Duty/Titan Fall game comes out. Follow the lead of companies like CCP games who make their game, EVE Online deeper and more complex which has been a success for more than a decade.

    Make outfits the focus. Make coordination and teamwork beat everything, not just zerging with superior numbers of infantry. Start by bringing back combined arms.
    • Up x 1
  13. Silkensmooth

    So now we have to educate ourselves before we play a game?

    We have to expect radical changes to core game mechanics?

    How did that work out for SWG?
  14. Adinatore

    AP tanking is, in my opinion, the most enjoyable form of tanking. Tank duels, when they are allowed to happen, are awesome and always exhilarating. That being said, I do believe that tanks should be allowed to affect the course of base fights.

    Tanks should never be allowed to shell the spawn room or a vast majority of a base; rather, tanks should work as a limiting force. Say that a base has 5 different routes that connect the spawn room to the capture point(s). If the attacking force doesn't bring vehicles, then they have to contend with defending all 5 of these routes from enemy defenders. If the attackers bring tanks, however, then the tanks should be able to prevent defenders from using 2 of those 5 routes. If the defenders want to open up new attack routes, they would needed to engage those tanks; however, the infantry would never be required to fight the tanks to get to the capture point.

    The tanks would, of course, needed to be destroyed in order to push out of the base and reach sunderers. This way, tanks have a noticeable pressure on a base but aren't over powering the base's defenses. The number of routes total and blocked is only an example and can always be changed but tanks should never be able to completely cut off a spawn room from the capture point by themselves.

    Oh, and I should mention that tanks and vehicles should be essential to moving from base A to base B. When it comes to base battles, tanks should be a supporting force helping infantry. In the open fields, however, tanks should be a dominant force that allows pushes to move from base to base.
    • Up x 3
  15. Surmise

    Most of those who have competetive FPS background, or any FPS/ego shooter background where balance is expected they dislike Bullsht spam, simple, Bullsht spam= no skill/no effort which provides frustrations because can't fight back.

    And main skill in this game in core comes to playing infantry well not spamming left clicks from Lib or HE/heat tank, far from that.
  16. Mastachief

    For 2 years

    Due to poor base design
    No cover from tank spam for:
    • Spawns
    • Control points
    • Generators
    • Route to and from spawns/control points
    Issue with tanks:
    • Tanks have been able to sit and kill and take some bases with no reply possible.
    • The Prowler double shot infantry farm cannon
    • The PPA rapid fire infantry farm cannon
    • The Magrider spider tank (increases the impact of the bad base design.)
    • HE turrets, a specific cannon designed for those that lack the tiny tiny tiny bit of skill it takes to kill infantry with the standard HEAT.
    The infantry players that are trying desperately to hold a control point while those same 'tank only players' sit outside not impacting the fight (because they have no shot on the spawns at this base) just in case they die or lose their vehicles.


    To add to all this.

    At the beginning of the game tank splash damage would penetrate the spawn shields so you could farm 500 kills in an hour from 400m+ away.

    Conclusion
    Yeh combined arms players (you know the ones taking those control points) had and still have many reasons to hate tankers.


    The fix?

    • Covered routes from all spawns to control points and generators.
    • Allow vehicles to be deconstructed with a 25second no damage timer and half the resources refunded.
    • No deploy zones that make it so enemy ams's cannot deploy as close to the control points as the main spawns (benefit of owning the facility.
    • AMS sundie cloak bubble.
    • Less facilities on the continents to facility a role for both armour, transport and aircraft (other than spam this spawn now spam this spawn now spam this spawn.) by having open spaces. Higby said in alpha that they disliked the large open spaces between the planetside1 facilities.... well here is the reason those space were important.
    • Remove HE turrets
    • Hossin is another step in the right direction but even some of the completed bases are poorly designed for the level of spam possible.
    • Up x 3
  17. Frostiken

    Because people want Call of Duty and tanks ruin that. Also because combined arms requires actually thinking and people don't want that either.
    • Up x 3
  18. Icedude94

    Yep. People should know what options and strategies are available before they go on the forums crying that something is too OP or too UP and demanding those radical changes to gameplay.

    Star Wars Galaxies didn't work simply because it was Star Wars.

    People were crying about phoenix missiles being UP and worthless except for my outfit. Then we broadcasted that we use synchronized squad missile attacks to clear out AMS sunderers and sieging tanks without stepping more than a couple meters from the spawn room. Now people are complaining that phoenixes are OP.

    People were crying that hornet missiles are worthless and UP except for the people in my outfit. They said you had to "hover at a low altitude and guide the missiles to their target."

    Then I uploaded a video of me flying extremely low to the ground, using terrain as cover and flying fast to do strafing runs and killing skyguards and MBT's in large fights, using hornet missiles.

    People are saying that harrassers are useless now and the canister shot is UP and impossible to use. My outfit LOVES using canister harrassers. Does anybody ask what we're doing to use them effectively? No! They also don't want to know and would reject any advice you give them.

    Your celebrity Friday Night Ops zergfit leaders tell their members that light assaults have no place in squad play and that their squads should be all heavies, medics, and a couple engineers. Then my outfit goes and posts videos like this one where a light assault plays a crucial role in keeping a squad from being pinned down.

    The RCN6 catchphrase is "Teamwork OP!"

    • Up x 1
  19. LT_Latency

    Because people don't understand they should play many different things if you want to enjoy them game.

    If you only play one thing you will find lots of spots where the one thing you like sucks and should have switched out.
  20. HadesR

    Reduce XP for Vehicle on Infantry kills by 90%
    Increase XP for vehicle on vehicle kills by 150%
    • Up x 1