Hossin Bases ready for Testing.

Discussion in 'Test Server: Announcements' started by Freeze74, Apr 10, 2014.

  1. John_Aitc

    @Freeze - Is this a call to arms like during O:MFG? Will everyone play from 1700PST-1800PST like before?

    Those were such fun fights and hopefully provided good data. I look forward to participating again if that is the case.
  2. XCMDRCRASH

    Would love to test out Hossin more, but stuck at 93% load screen on PTS.
  3. Carbon Copied

    Can definitely see Fallbridge Chemical being the worst performer - no objects/buildings to break renders with what's on screen is potentially the biggest issue cause - potentially awful with a large number of players there.

    Awesome number break down though - just writing up my findings for Freeze based on an aesthetic and design view point as most are about there however some could be more handcrafted and tweaked.
  4. Giggily

    That's exactly what it is. The incredibly intensive shadows on top of the interior and exterior spaces rendering throughout large sections of the base really hurts the performance.

    In my opinion, the most visually appealing base on Hossin is also one of the ones that performed the best, Ghanan Research Labs. An average of 80 FPS, but a ton of ground level foliage detail that looks fantastic. At the same time, it runs so well because its swamp effect is created by a much more limited use of the small trees and a much greater emphasis on the larger, mangrove type trees. I think that that needs to be a design philosophy for the entire continent - the amount of trees they currently have is absolutely awful for performance. It's also the only reason that I can think of for why Shrouded Skyway runs so poorly, there are simply too many trees too close together and the shadows melt the performance. They need to reduce the amount of smaller trees by 1/3 or 1/2 at a lot of these bases - you wouldn't even be able to tell that any were missing because there are a ton already. The overall render distance may even be able to be increased with fewer trees so that there's less horrific popin while flying.

    Interestingly, sunshafts and the time of day have very little to do with my FPS. Naum Ravine Overpass, the second or third worst performing base, ran badly no matter what time of day so long as I was looking at a large group of trees.
    • Up x 1
  5. DiJane

    Dear Dev-Team,

    I know, the work on the "Hurakan Amp Station" is not finished yet, or has not started...

    At first, I like to know, why the amp station has changed completly, from the one we get to know before. Have a look at the minimap, there you can see the "old" hurakan station. This one is very nice. The new one is very old and is not Hossin specific!

    Then I found something, which you can fix very fast:

    [IMG]

    You have to consider it anyway...

    Regards.
  6. Carnage

    Just did a quick fly through on Hossin, Half the bases arent capturable (stuck on VS or TR) The minimap is outdated, the bases on the list are decent but this map is a farcry from release. Oh well wait another 3-6 months to see if we have our 4th continent, this game content is moving much too slow for anyone in my circles to even lift a brow when I mention it. SOE try harder!!!
  7. user101

    Driver 337.50 will not load Hossin... on my PC with this last update.
  8. Llaf

    Wish they would put the interlink facility back in, exploring it before they replaced it with the amp station, my first impressions were that it would an absolutely glorious place to battle.
    • Up x 2
  9. Nakor

    No kidding, the delay from when this was initially scheduled for release is truly absurd. Especially considering how important continent locking and additional continents is to bringing strategic depth to the game.
    • Up x 2
  10. SashsaACIII

    * Up-Date 8 *Fix
    122MB

    **** Starting at Tue Apr 22 02:21:30 2014 with plug-in 1.0.3.183 ****
    0304-00:00:04:Checking game installation...
    0304-00:00:04:Found 28 file(s) to update.
    0118-00:00:05:patching Resources/Assets/Assets_020.pack
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    0554-00:00:05:Replacing Locale/en_us_data.dir
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    0364-00:00:33:patching BrowserController.exe
    0364-00:00:34:Replacing PlanetSide2_x64.exe
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    Finished downloading 127,634,090 bytes in 53.606 seconds (2,380,966 bytes per second)
    Saved 787,388,061 bytes with delta patches
    .
  11. SashsaACIII

    Up-Date 8 *Fix
    122MB

    **** Starting at Tue Apr 22 02:21:30 2014 with plug-in 1.0.3.183 ****
    0304-00:00:04:Checking game installation...
    0304-00:00:04:Found 28 file(s) to update.
    0118-00:00:05:patching Resources/Assets/Assets_020.pack
    0364-00:00:05:patching Resources/Assets/Assets_036.pack
    0554-00:00:05:Replacing Locale/en_us_data.dir
    0714-00:00:05:patching Resources/Assets/Assets_024.pack
    0554-00:00:05:patching Locale/en_us_data.dat
    0554-00:00:07:patching Resources/Assets/Assets_005.pack
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    0364-00:00:33:patching BrowserController.exe
    0364-00:00:34:Replacing PlanetSide2_x64.exe
    0714-00:00:34:Replacing PlanetSide2_x86.exe
    Finished downloading 127,634,090 bytes in 53.606 seconds (2,380,966 bytes per second)
    Saved 787,388,061 bytes with delta patches


    Up-Date 9 *Fix
    xx Mine MB

    **** Starting at Tue Apr 22 14:22:20 2014 with plug-in 1.0.3.183 ****
    0520-00:00:04:Checking game installation...
    0520-00:00:04:Found 19 file(s) to update.
    0884-00:00:04:patching Locale/de_de_data.dat
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    0ee8-00:00:04:Replacing Locale/it_it_data.dir
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    0f18-00:00:05:Replacing Locale/en_us_data.dir
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    0884-00:00:05:Replacing Locale/es_es_data.dir
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    0f18-00:00:05:Replacing Locale/fr_fr_data.dir
    0f18-00:00:05:patching Locale/it_it_data.dat
    0f18-00:00:06:patching Resources/Assets/Assets_103.pack
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    0f18-00:00:11:patching BrowserController.exe
    0cac-00:00:11:Replacing PlanetSide2_x86.exe
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    Finished downloading 96,145,201 bytes in 38.963 seconds (2,467,602 bytes per second)
    Saved 204,344,572 bytes with delta patches
    .
  12. SashsaACIII

    Up-Date 8 *Fix
    122MB

    **** Starting at Tue Apr 22 02:21:30 2014 with plug-in 1.0.3.183 ****
    0304-00:00:04:Checking game installation...
    0304-00:00:04:Found 28 file(s) to update.
    0118-00:00:05:patching Resources/Assets/Assets_020.pack
    0364-00:00:05:patching Resources/Assets/Assets_036.pack
    0554-00:00:05:Replacing Locale/en_us_data.dir
    0714-00:00:05:patching Resources/Assets/Assets_024.pack
    0554-00:00:05:patching Locale/en_us_data.dat
    0554-00:00:07:patching Resources/Assets/Assets_005.pack
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    0554-00:00:11:patching Resources/Assets/Assets_107.pack
    0714-00:00:13:Replacing Resources/Assets/Assets_102.pack
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    0554-00:00:19:patching Resources/Assets/Assets_132.pack
    0364-00:00:22:patching Resources/Assets/Assets_161.pack
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    0118-00:00:33:patching Resources/Assets/Assets_253.pack
    0364-00:00:33:patching BrowserController.exe
    0364-00:00:34:Replacing PlanetSide2_x64.exe
    0714-00:00:34:Replacing PlanetSide2_x86.exe
    Finished downloading 127,634,090 bytes in 53.606 seconds (2,380,966 bytes per second)
    Saved 787,388,061 bytes with delta patches


    Up-Date 9 *Fix
    xx Mine MB

    **** Starting at Tue Apr 22 14:22:20 2014 with plug-in 1.0.3.183 ****
    0520-00:00:04:Checking game installation...
    0520-00:00:04:Found 19 file(s) to update.
    0884-00:00:04:patching Locale/de_de_data.dat
    0f18-00:00:04:patching Locale/fr_fr_data.dat
    0ee8-00:00:04:Replacing Locale/it_it_data.dir
    0cac-00:00:04:patching Resources/Assets/Assets_065.pack
    0884-00:00:04:Replacing Locale/de_de_data.dir
    0884-00:00:04:patching Locale/es_es_data.dat
    0ee8-00:00:04:patching Locale/tr_tr_data.dat
    0f18-00:00:05:Replacing Locale/en_us_data.dir
    0ee8-00:00:05:Replacing Locale/tr_tr_data.dir
    0884-00:00:05:Replacing Locale/es_es_data.dir
    0ee8-00:00:05:patching Resources/Assets/Assets_026.pack
    0884-00:00:05:patching Resources/Assets/Assets_081.pack
    0f18-00:00:05:Replacing Locale/fr_fr_data.dir
    0f18-00:00:05:patching Locale/it_it_data.dat
    0f18-00:00:06:patching Resources/Assets/Assets_103.pack
    0ee8-00:00:10:patching Resources/Assets/Assets_146.pack
    0f18-00:00:11:patching BrowserController.exe
    0cac-00:00:11:Replacing PlanetSide2_x86.exe
    0f18-00:00:11:Replacing PlanetSide2_x64.exe
    Finished downloading 96,145,201 bytes in 38.963 seconds (2,467,602 bytes per second)
    Saved 204,344,572 bytes with delta patches

    Up-Date 10 *Fix
    187MB

    **** Starting at Thu Apr 24 05:15:08 2014 with plug-in 1.0.3.183 ****
    0628-00:00:04:Checking game installation...
    0628-00:00:04:Found 300 file(s) to update.
    09fc-00:00:04:Replacing Locale/en_us_data.dir
    0288-00:00:04:patching Resources/Assets/Assets_004.pack
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    09fc-00:00:06:patching Locale/en_us_data.dat
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    • Up x 1
  13. SashsaACIII

    :cool: [IMG]
    хмм новое введения функция *IMPLANTS
  14. Fned


    Good news! You appear to be correct; I've discovered on my system, at least, that this has nothing to do with Hossin, in particular. Lots of testing on Live indicates that on the current 64 bit client, shadows at any level cause very noticeable hitches now on areas with lots of trees and/or amp stations, even on low; fog shadows, even more so; and having effects and particles turned up high replicates the huge drops I was having near ESFs, explosions, and exploding ESFs. With particles, shadows, and effects turned up high I can spike my frames down into the low teens by drving a lightning through an aircraft.

    (incidentally, turning partilces and effects to low to help get rid of those nasty spikes during explosions seemed to cause my client to freeze on a regular basis. With both on Medium, I've had no freezes, but they happened every several minutes with them both on Low)

    I'll do some more testing with settings matching my current ones on Live (shadows off, particles/effects medium) and see how things look.

    That is, if i can get past this weirdness:

    [IMG]

    [IMG]

    [IMG]

    [IMG]

    [IMG]
    • Up x 4
  15. CracklinOats



    Bummer, I submitted a name for an outpost that was called "Outpost 3B" ( Or something like that ) that was just a point and no buildings ( with some suggestions on what to make it look like ) while I was testing awhile back:

    "Old Earth Wildlife Reserve"

    I guess it didn't make the cut....
  16. SuperSasquatch

    Can we please have tree forts? :D
  17. Exonis

    They quietly removed the Interlinks so no one would ever they existed.. :(
  18. Freeze74 Developer


    I updated the list at the top of this Thread. Thanks.
    • Up x 1
  19. Silvermyst

    :eek:

    So many unintentional emoticons!
  20. DaMann22

    Just went to all in the updated list in order to get a "feel" for them the best I could. I am very impressed. My guys who are more infantry focused than vehicles are going to love this continent. It surely looks like the culmination of all your guys base building the past couple of years. Some of those bases like around Hurkakan are some of the most intricate designed bases ever. All those twist, paths, side paths, and flanking points are going to make this continent the new Indar. And with more of the map now completed I feel you guys are probably confident with the June release. Thanks guys!!!

    P.S. Southern Warpgate still has a tree in the way when you spawn an aircraft on the first terminal to the right.
    • Up x 3