[Suggestion] New suit : Armored Helmet

Discussion in 'Infiltrator' started by Halkesh, Mar 19, 2014.

  1. Halkesh

    Hi guys.
    Since the Frustrator(©) class update and the unfounded nanoweave nerf against headshot (I agree with nano HP to % resistance change), sniper are too effective and infantery have nothing to counter them. Every OHK made frustration for everyplayer, some may are less frustrate than other but everyone are frustrated.
    When you are suddently OHK by a tank, you can say to yourself "Oh, I didn't see it, I'll be more careful to the map next time / I've not wear my flak armor".
    When you are suddently OHK by a sniper, you can't see him due to the cloak, you can't see him on the mini-map (no auto-detection). I'm okay with Frustrator(©) cloak, that's not the problem. It's just actually, you can't have a anti-sniper dedicaced suit.

    That's what I've done here.
    Concept :
    • Specialised protection
    • Strong protecton
    Effect :
    This suit give 10/20/30/40/50% resistance against Sniper Rifle, Scout Rifle and Battle Rifle headshot.
    Only headshot are reduced. This suit don't protect from bodyshot.
    Other small weapons (headshot or bodyshot) aren't affected.

    I hope this suit will give stuff to people to prevent frustration of being OHK by Frustrator(©) class.

    Do you think this proposition is balanced ? If you are against this idea, why you don't like it ?
  2. Ravenorth

    No, currently headshots are the only thing that keeps semi-automatic weapons viable, especially against Heavy Assaults.
    • Up x 10
  3. Kriegson

    Way too specialized. Basically made to counter a single tactic by a single class. No thanks..
    I understand the frustration but this seems a little vindictive and not really all that useful, at least as a suit slot.

    I could get behind the idea if it was something else that simply had the added bonus of headshot protection....like:

    Advanced Visor- Has a built in selection of vision modes including thermal, night vision and motion detection.
    Level 1: Night vision and 10% headshot damage reduction
    Level 2:Thermal vison and 15% headshot reduction
    Level 3: Motion detection and 20% headshot reduction
    • Up x 2
  4. Halkesh

    Ah.
    Any idea of what I could do made this idea correct for prevent sniper OHK and by the same time don't make it too specialised ?
  5. Flash Hardwood

    They just reduced the head hitboxes, that's not enough? Look, an infiltrator looking for head shots is likely making kills at a slower rate than a heavy assault. I am sorry that we're scary and frustrating, but we're no OP.

    Suggestions:

    Don't stop moving.

    Move in an unpredictable way (no straight lines)

    Be aware - does that ridge look tempting? Have a good sight line? Then there is a sniper there. Act accordingly.

    Send a friendly infiltrator or LA to kill the sniper. Players should counter players, not armor crutches.


    ...I might agree to a head armor item IF you gave infiltrators a magic anti-MAX bullet. :p
  6. Gadamlu

    what is killmap?
  7. Halkesh

    @Gadamlu : I've say "mini-map", not "killmap". If that's not that, I've don't understand your question.


    @Flash Hardwood : I already never stop moving, but live in constant fear of sniper isn't good.
    About your magical anti-MAX bullet, I've think about an other change for sniper rifle a few time before, but I'm not sure if it's balanced or not... But it's send.

    • Scout rifle, Sniper rifle, Battle rifle type change for "Rifle" damage type (from small weapon).
    • Nano-armor protect from small weapon headshot but don't protect against Rifle damage type.
    • Add a new anti-rifle armor, it give resistance against Rifle damage type (headshot & body shot). At max rank it give 30% resistance that prevent from OHK at any range. (except for railjack, it has been created after i've think this stuff :p)
    • Rifle damage type deal ~35% to ~50% more damage than small weapons to MAXes and light armor (ESF / Flash / Harasser).
    Not sure if this idea is balanced or good but it have exist. :p
  8. Tenebrae Aeterna

    When you negate the one-hit-kill headshot capabilities of a sniper...you destroy the entire system of balance. If you implement any form of resistance, it's equivalent to 100% because the chances of getting a follow up shot are incredibly low with your bolt-action rifles.

    Explanation here.
    • Up x 2
  9. Halkesh

    I don't think it will destroy the game for these reason :
    1. Other anti-something suit already exist. Flak armor counter explosion (and the resistance is 50%, not 30%). That means people choose to have strong protection against a threat and don't have other advantage. About that, I don't think it's a problem to have a dedicaced anti-sniper armor since in a normal battle they are rare (when you come to the crown, you generally die more often by small weapon than sniper rifle, no ?)
    2. It's a suit, not a passive protection. That means only some people will be protected against sniper threat, not everybody. You don't like this suit because it remove the OHK, but what utility of this suit if it give nothing usefull ? Yes, against this suit, bolt action sniper are bad, and that the goal of this suit.
    3. Actually Bolt action is a go-to sniper. Since the bolt action gameplay won't be OHK everytime, some people will try other tactics/weapon. For exemple, the new attachement that allow you to reload while scoping. Other idea, take that old semi-auto sniper : with this suit semi-auto will be far more effective at fighting anti-rifle armor than bolt action is.
  10. Tenebrae Aeterna

    That's because you're thinking from the perspective of a run and gun oriented player.

    The entire system of balance for sniping, at least bolt-action sniping, is that one-hit-kill. Without the ability to score that one-hit-kill, you have taken the reward out of the picture...leaving the entire system drastically unrewarding. Your chances of getting a second shot upon your target are minimal, and ultimately this results in a lot of wasted time. The score per minute would drop far below the score per minute achieved by run and gun oriented players.

    As for the Crown...two of my favorite sniping spots are at the Crown.

    Okay, now imagine if players could have an optional suit slot that negates an entire clip from your primary weapon...does this sound fair to you just because SOME people choose it? That's what your concept equates to, it would be the same as giving a suit slot that negates the entire clip from a run and gun oriented player's primary weapon.

    Imagine if you found yourself coming up upon a target, unloading your entire clip, and just having them run off..................sound fair?

    The pull-bolt attachment is a comfort item that most games provide by default, along with scope magnification settings and a rangefinder. Planetside 2 sniping, in general, is extremely primitive while simultaneously being quite challenging.
    • Up x 1
  11. Killerdude8

    I'd say no, Snipers as a whole and even Battlerifle Engies are affected by this, as these weapons NEED headshots in order to be effective, Take that away, and Say hello to SMG infiltrators like you wouldn't believe.
    • Up x 1
  12. Tenebrae Aeterna

    Pretty much...

    Truth be told, I believe that they gave us SMGs based around their entire push to limit our range. We know the development team loathes one-hit-kills themselves, I think they were ultimately setting us up to drastically water down our one-hit-kill capabilities and didn't expect the backlash or all the rants supporting their own statistical graphs that showed our score per minute, of combined snipers of all ranges, was comparable to run and gun oriented players.

    I don't believe the development team understands sniping, how it works, and why...but thankfully they were quick to change their minds when their own data supported our rantings.
  13. Atis

    Yes please. Not all ppl will wear this suit so there will be plenty of targets for OHKO.
    Also during big fight there are tons of ppl with damaged HP or shield, who can die from BASR bodyshot.

    Right now we should take roundabout path and dance 100% of time just because SOMEWHERE around here CAN BE a sniper. Somehow I dont see ppl constantly worried about imaginary HAs or Engies. HA can have drop at you but you have equal chance to have drop at him.

    With sniper you are always at receiveing end and even if he missed and now you know about him, you still cant answer right away, because he's somewhere on that hills with dozens of hiding spots and if you try to look around you'll be a sitting duck.

    There is nothing more frustrating then feeling powerless. Thats why ppl complain about infils, libs, MAXes much more than anything else.
  14. TheBlindFreak


    I'm frustrated when I get killed by carbines or LMG's from behind. Should we nerf those too? What about everything that can kill players? Dying is frustrating for players. Let's just nerf everything. Then there won't be anything frustrating left.

    Also, can barely understand what you are trying to say. It looks like you used google translate.
    • Up x 1
  15. AdamRah

    you're nerfing:
    an entire class
    7 weapon types if not all that rely on head shots
    nanoweave 5
    infil population
    NS heavy pistols

    by the looks of your profile you're a greedy medic, we love your class because you stand there scrambling for certs reviving, learn how to play defensively and get rank 5 nano before you try to imbalance the game
  16. DrankTHEKoolaid

    At first glance I'd dismiss an idea like this, but thinking about it a little more I actually think something like this would work and be fine. It would have to basically be a suit slot that would work just like nanoweave, but protect only the head. The reasons why I wouldn't mind... most people wouldn't wear it as it's mainly gonna protect against snipers, and honestly maybe 1 out of 50 of my deaths are from sniper headshots anyways, unless I'm purely sniping myself. And even though it would mess with snipers the most, other classes, especially good players will headshot you, and it will hurt.

    The main thing that I think would happen if this were implemented, is that most of the people actually running this would be snipers themselves, just to protect against counter sniping. So that could be looked at as either a bad thing or a good thing.
  17. Halkesh

    @TheblinkFreak : I agree, everyone don't like to be killed, but when you are OHK, you don't have the time to react. About automatic weapon in this game, they already have a suit to counter that : nano-armor. (it change nearly nothing but it exist).
    No suit exist to counter bolt action sniper.
    I don't have used goggle translate, my vocabulary is bad I'm sorry about that. But I suppose if I had do all my post in my native language, you will understand less things. :p
    @AdamRah : You use the same argue as ESF player :
    1. If you don't have play my class, you don't have to speak about it.
    2. My BR is bigger than you.
    So I won't answer to this unproductive message.

    @Tenebrae Aeterna : I understand your fear , but rememeber the time with HP nano-armor, does bolt-action sniper where totally useless ? I don't want to nerf sniper to the ground, I want to give a dedicaced suit against sniper, this is needed since the nano-armor change.
    I don't like your compare : this suit don't give total invulnerability to rifle. It increase the effective HP and allow to survive +1-2 bullet. Does it break bolt action superiority ? Yes. Does it make semi-auto sniper useless ? No.
  18. Teoke


    Keep what you just said in your original post, But increase the Headshot damage multiplier on the Sniper rifles, scoutrifles and battlerifles so we keep the same headshot damage as before this hypothetical change, to reward player skill for landing headshots, and keep the BASRs, Scoutrifles and Battlerifles viable
  19. Halkesh

    I'm not sure to understand...
    On my original post, the suit goal is to prevent rifle headshot. So, if you increase the headshot damage multiplicator, this suit will be completely useless.
    I think I've miss something.

    And what about a nanoweave helmet ?
    Give the 20% resistance against small weapon (unclude rifle) but it work only protect against headshot ?
    Sniper can still OHK but at close range only.
  20. Stinneyt



    You could perhaps balance the Armoured helmet:
    - Cost. Make it expensive.
    - Encumbrance. Make is so all your movement is slowed, and your flinch when hit is greater.
    - When headshot with a BASR you have a dazed effect like Flashbangs. Prevents OHK yet allows for folow up shot.

    There needs to be some penaly for surviving headshots.