I was able to spwan in a squad galaxy and people were too. When was that feature implemented? (I was on vacation) How do you deploy the AMS for supplies and stuff?
There is no galaxy AMS, instead you may now freely spawn in a galaxy or sunderer that contains a squadmate.
correct me if im wrong, but its not just if the SL is in it, its if ANY squad member currently occupies a seat in said vehicle. I know at one point, I had the option of spawning into 3 separate galaxies, and im fairly certain i dont have 3 SL.
You are correct; it can be any member of your squad. The galaxy must also be moving, but moving below 114 kph.
If you go faster the squad spawn will show up as an option, but you'll spawn at the facility closest to wherever the pilot was when you clicked spawn (like squad deploy). It's a combination of the regular deploy option-changing bug along with this weird speed requirement (which is not in the patch notes). There is also a speed limit for the sunderer, but I can't remember it off of the top of my head.
That was from the initial patch--it may have changed since then (which wouldn't surprise me); however, since they don't give us this data, it is hard to tell when it changes! Thanks for the update, I'll have to test it out and see if we can find the new limit, that's handy information.
you could be right, initially spawning often failed, but after the last Patch spawning always succeded, no matter if i dodged a Tankbuster burst, luke skywalker'ed trough the canyons of Indar (i know the Scythe is a better podracer) or chase a Lib with near ESF speed after a speed up from flight ceiling. (Wow i didn't realise how awesome that stuff i do on a regular basis could sound)
There was a time when Galaxys had fully deployable AMSs including terminals and large glowing shields on their wings. Those things were extremely gamebreaking
Whole squad spawned in my gal last night on multiple occasions when i'm doing 150-160k We did have issues on the original patch day though. I thought it was UI related not speed. Still it seems fixed.