Server Downtime for Patch January 23, 2014 6 AM PT (3 PM CET)

Discussion in 'Official News and Announcements' started by d_carey, Jan 22, 2014.

  1. Sendan

    omg i just noticed the ES weapons have just the faction name in it ...

    so whats up with the ES weapons being NS weapons except you get payed per faction?
    greedy much?

    how about you add the ES types and fix them at the same time:
    for the hornets LEAVE dmg/splash alone or at least read below first:

    - general buff velocity (make em faster than the ESF with racer 3 and afterburner speed...)
    - if possible add acceleration into them let them start slow with high agility and speed up with lower agility as penalty
    - 2x the effective range 900-1000

    btw..... thats what they needed not the dmg/splash change

    ES traits:

    VS
    - higher turnrate
    - same dmg/splash as they are now

    TR
    - higher rpm or better reload time
    - same dmg/splash as they are now

    NC
    - the dmg you introduce in the hotfix
    - the splash you introduce in the hotfix
    • Up x 1
  2. RIctavius


    It should be noted for a later date that the V.R Room's Map is still glitched and now permanently off (we can't see the man terrain details)
    • Up x 2
  3. ArmedGoose

    *puts down voodoo dolls of the whole team and frantically starts poking with needles*

    Please screw it up and offer double XP weekend as compensation...
    Please screw it up and offer double XP weekend as compensation...
    Please screw it up and offer double XP weekend as compensation...

    ;)
    • Up x 6
  4. Darthsebious

    I agree, the Hornets didn't need a damage buff. They need a speed/velocity buff. At the moment, due to their speed/velocity, there is no good reason to use them over rocket pods.
    • Up x 3
  5. HAXTIME

    No. No, no, nonononono. No. If you want to promote the LA class, make the tank shields block infantry as well, leaving only the back area open and for an effective defense. Freyr is good by itself, don't mess up Zurvan. And put more anti-infantry turrets, they are awesome.
    • Up x 2
  6. GlueHead

    What time? And what is the estimated downtime?
  7. Tar

    One Freyr was more than enough. Expanding the change to another Amp almost sounds like SOE is somehow happy with its current state, which is a horrifying thought.

    Freyr is an absurd maze of walls with a useless megastructure and shields in the middle.
    It's going absolutely the wrong direction.
    • Up x 3
  8. randomusername146

    [IMG]
    • Up x 10
  9. GlueHead

  10. Kaale

  11. GlueHead

  12. Fredfred

    Hornets needed a velocity buff.. not damage. Nor it needed the splash radius nerfed. Hopefully it will kill maxes with two direct hits now.
    • Up x 1
  13. FleurDisLee

    what about the log in issue that some players have? when will it get fixed?
  14. f0d

    i never liked zurvan - it was a horrible base to fight around
    hopefully the new base will make it more fun
  15. Ketadine

    What is the estimated downtime for the patch ?
  16. happyjedi


    Wait, seriously, there really was someone hitting the G key while receiving LOCK prompts?
    • Up x 3
  17. Shurrikken

    hopefully less than 20 hours.

    any news on the freezelags? most annoying issue with the game right now and pretty much everyone I talk to has it. :(
    • Up x 1
  18. RyanGUK


    SharpeShooter is going to lose his **** haha. That's going to be an amusing post.
  19. jOGI

    ....byebye european primetime....
    • Up x 1
  20. trit0Ch

    When's the faction locking feature gonna be added? In Connery, the usual pop is 30% TR, 35% VS and 37% NC but when an alert starts, TR drops to 25-27%, VS drops to 32% and NC rises to around 40-43%. That is some ridiculous faction changing crap. I want it to be that if an alert starts, you cannot switch to a different faction. Either that or once you login, you are stuck in that faction for atleast 8 hours.

    OR:

    Lowest pop gets +(%) bonus damage against highest pop only during alerts.


    TR Connery for the win!