Just curious if anyone else agrees. I haven't been playing the game much these last 2 GU or so because of some horrid balance decisions and the unshakable feeling that my main faction that I've invested heavily in is unloved, but one thing I've noticed since GU11 is that for some reason the game seems more fun now? I don't really know what changed or maybe it's just me, but it sort of feels like Beta again, optimistic. Maybe it's because lots of people are leaving so fights are smaller and not so unorganized and zergy?
There are probably fewer vehicles out there nowadays, but it's not always noticeable. Probably slightly easier to fly since AA got nerfed and MAXes have such a high cost. Overall, this GU doesn't seem that different to how things have been done since maybe the last 3 months. I think it's that stagnation that has people leaving more than anything. We don't want people leaving. We want more people. We want SOE rolling in the cash so they don't feel pressured to draw blood from a stone with stupid stuff like resource boost sales. The wealthier they are, the wealthier we are. They get more toys, we get more toys. I wish we were worrying about having to create new servers rather than merging servers. Overall, I think things feel the same.
Isn't really any more fun for me. Actually less because I feel like I have to grind for resources some times, and get stuck going to the same areas to get those resources. Though it is nice seeing so many friendly 2/2 tanks now.
I've been having a fair bit of fun since the update. Probably partly because I rarely use MAXes or vehicles, so the cost increases didn't really change much on my end, and partly because I love hunting vehicles while on foot, and they seem to stay dead longer now.
I was very pessimistic about GU11 but the games I have had recently on Connery and Briggs have seen some of the best fighting in many weeks. Large tank battles, huge battles, lots of air but Skyguards keeping the battle interesting. I was fearful that the resource cost boost would mean the "average" tankers wouldn't get to use them enough. It might be the at the right level. Now if they can just do something about AV Turrets, Striker bugs, and tone down AV Maxes & C4 a small amount, then we'll have be getting somewhere. A minor rebalance to make tanks more survivable in the post-GU11 world might be needed, but everything is feeling a lot better.
Squad UI improvements + SCU changes have both improved the fun factor greatly, IMHO. As for the vehicle spam - it still happens.