If you want to stop infantry being farmed by tanks near spawn rooms..

Discussion in 'PlanetSide 2 Gameplay Discussion' started by Nyscha, May 31, 2013.

  1. PLooschacK

    Tank? No. But Harasser and any other ground vehicle that devs will put in the game will fit for sure ;P
  2. IamDH

    Hmmm how about the spawn room is above and the facility is below but you can go from the spawn room to the underground facility's capture point (or relatively close) and you can exit the normal way via the doors to go to the tunnel leading to facility externally
  3. Littleman

    Has no one in this thread seen the Esamir outposts/bases on the test server? They're getting walled in with a nice energy dome on top for aircraft to play peek-a-boo with. Closest thing to an "indoor" fight PS2 will likely see.

    As for the underground bit, don't confuse underground for actual coordinates. Hop into an ESF and sit on the ground, the altitude isn't going to read 0 meters. Even the Impact Crater is some distance above 0. The forgelight engine isn't kind to negative coordinates, but SOE totally has the capability to add a tunnel network all through out the canyon region of Indar if they really wanted to.
  4. LahLahSr

    Nothing has to be underground to accomplish the same thing - just build the same facilities above ground and make sure that the entrances do not allow a circle of tanks to suppress them.
  5. Littleman

    Has no one in this thread... seen the Esamir outposts/bases on the test server? They're getting walled in with a nice energy dome on top for aircraft to play peek-a-boo with. Closest thing to an "indoor" fight PS2 will likely see.

    As for the underground bit, don't confuse underground for actual coordinates. Hop into an ESF and sit on the ground, the altitude isn't going to read 0 meters. Even the Impact Crater is some distance above 0. The forgelight engine isn't kind to negative coordinates, but SOE totally has the capability to add a tunnel network all through out the canyon region of Indar if they really wanted to.
  6. CaptainRobust

    Add spawn tubes and let us break them rather than having us stand outside and suck our thumbs while the enemy sits behind the pot-shot barrier. Add NTU for those fights where the enemy just won't break down, and add ANTs to resupply them. These are good things from Planetside 1. Why not use them?

    The game had its problems, but to ignore the good parts of the game is just silly.
  7. BengalTiger


    To me it's more like failure of defending tanks, airplanes, infantry out in the field, then the failure of infantry at the base's doorstep, and finally failure of infantry when the enemies roll in.
    It's also a failure of defending tanks and air in their attempt to counter attack and kick out the tanks that are all pointing their rear armor outwards, towards all likely directions an air raid or armored assault could come from, or are stuck between buildings and will not get away quickly.

    Base defense isn't about defending the control point - spawn building line, the battle is much larger than that.

    What PS 2 fails to do now sometimes is to allow to spawn in the nearest base with air and tank terminals, and defenders must often bring their hardware before the battle even begins (so the majority who don't plan their engagement get stuck with spawning in a base after attackers already won the battle).
  8. Zan_Aus

    The design of the new satellite bases around the main plants go a looooooooooooonnnnnnnnnnnnnngggggggggggggg way to solving this problem. They don't entirely exclude vehicles but they are 100x better than the old bases

    Play at south or west Allatum or Sauvra, much better. Or the new Snake Ravine.
  9. IronWarrior

    I would love this but I wouldn't want it for every base, the Time to kill in PS1 was a lot higher where you could run down one of them tunnels and live, but in PS2, soon you pop out for a second, you be killed before you know it.
  10. Marinealver

    Yeah PS2 has Battlefield 3 Mechanics. : (
  11. Czuuk

    I like the idea of tunnels, especially if there is some kind of secondary lattice that complicates the strategy a bit. But yeah, the outside might need to be a little less walled off if there is an infantry only route underground. Oh and there might have to be some kind of vehicle based objectives added to keep it from turning into TF2.
  12. Sgtjoeyk

    people enjoy cert farming by shooting out of spawns and the others enjoy picking off the guys running out. tactically you should redeploy and mount a counter assault where the disadvantage of being bottle necked is taken away. However this not always so easy because some bases cap so fast theres not much time to travel from one to the other.