Striker range needs to be reduced

Discussion in 'Heavy Assault' started by Moltke, Apr 18, 2013.

  1. EclipsedTerror

    Truth is, it's a hunk of crap other than on Esamir and still it isn't great because vehicles will just duck the rounds on hills.

    The only people who get caught by in large by it are ground/hoover spammers.
  2. xXSmokeXx

    Bollocks. Yesterday I was the only HA to use one for hours. It's broken, and if I had any other AA launcher, like the Grounder, I'd be using that.
    Truth is, those guys wanted to shoot enemy flyers. If not with the Striker, then they'd bring a Grounder or any other AA lock-on launcher. And three AA heavys will kill your *** regardless of the AA launcher they use since you're so smart and don't bring flares.

    You don't know a lot of things, yet that doesn't stop you from having opinions about them, does it. One of the most common uses for dumbfire missiles is to kill infantry and MAX suits. So yeah. Do give us a dumbfire launcher with five rockets in the clip. I could clear a room with that in a jiffy.
  3. Moltke

    Maybe the striker could be changed so that its semi auto dumb fire but it explodes overhead at the distance you set it to
  4. Moltke

    If you get the upper hand in a dogfight against a Mossie, he'll usually just burn back to friendly lines where there are half a dozen TR heavies waiting with Strikers equipped. So you have an extremely short window of opportunity to kill anything . Coupled with the completely stupid velocity nerf to rotaries, it's pretty easy to spin your mouse around while holding shift to do the 'don't kill me dance' and get back to friendly lines without taking too much damage. And that's just what they do.

    The only aircraft you can kill are the ones who make it REALLY easy for you to gank them and get them down to burning or nearly burning on the first clip, the ones who SEVERELY overextend and can't get back to friendly lines, or the skilled pilots who humor you just because they'd rather have a good dogfight than have a 100% chance of keeping their plane up by running.

    On the other hand if you start getting locked while engaged in a dogfight, you get one flare and then you either have to choose between trying to break LoS with the lockon (without even knowing remotely where the lock is coming from) and giving the other ESF your tail, or trying to stay in the fight and dying 5 seconds later to a massive amount of completely unavoidable damage.

    The end result of this is a lot more Mossies in the air than other planes, which exacerbates the problem.

    The Striker is just way too powerful against aircraft for something that doesn't cost resources, doesn't have a cooldown, and can be attached to infantry who are everywhere and usually invisible thanks to rendering. And, ironically, the only time I don't worry too much about it is when I have my nose in the ground killing tanks and infantry.
  5. Moltke

    The striker has severely ruined the enjoyment I used to have with dog fights because once upon a time there were an equal amount of nc and vs air to fight tr air. I used to run air squads for my outfit and we would have a blast with 6 to 10 mossies vs our 10 reavers and 2'libs and we would duke it out in the air in these large air battles but now I can't even get an air squad together because no one in my outfit will fly anymore (because 1: it is hard for the everyday player to learn to fly, 2: there is a lot more tr air than there used to be because 3: the majority of TR HAs have a striker.)
  6. EclipsedTerror

    That is an issue with a gameplay/tactical strategy, not the weapon.

    Can I complain about how I'll get baited by a Reaver, chase him towards his lines, and 5-6 other Reavers jump me? This is actually something pretty common an outfit does on our server. Very smart tactic and has nothing to do with the fact Reaver are OP or not.

    If you're looking for 1vs1 dogfights, you're playing the wrong game.


    Wait, so you want them to tone down(it's already crap verus anything unless in packs) or remove one of 2 things that really keep aircraft off our infantry and tanks? Now I know you're just whining.

    Great suggestion: Go to twitch, watch some of those pilots fly, learn, and mow infantry/tanks down all day.


    Again, more whining about how the gameplay has changed or adapted to the issue of air pillaging infantry if not swatted out of the sky.
  7. Moltke


    You need to realize that the TR are FULL of extremely bad and good pilots but a lot MORE pilots than the NC and VS BECAUSE of the STRIKER scaring off all the bad NC and VS pilots leaving ONLY the GOOD pilots of the NC and VS to fight ALL of the TR GOOD and BAD pilots.

    Do you understand how the striker makes this game a little one sided in the air?

    It makes it so that there are tons of TR air, tons of TR anti air everywhere, leaving it so that no one but TR can be really successful with air support. Try to think a little and think about it, get it through to yourself that it impacts the game significantly and not on these minutia circumstances you guys keep talking about.
  8. xXSmokeXx

    You are basically saying the beeping sound from a lock-on launcher is decimating VS and NC air force? If so, that's just hilarious. :D

    There is nothing special about the Striker. In fact, as was pointed out to you many times, it is currently outright broken. Doesn't work. Fires duds.

    But say Striker is outright removed from the game. The guys that were using it, will instead use the Grounder. Or a burster MAX. And lolpodding clowns will again get baited by TR mossies into a line of waiting rocket launchers and AA MAXes. And get blown up.

    Wanna do CAS? Learn to fly extremely low, use terrain, don't hover and lolpod but strafe and always, always move. And bring flares. That's close air support. I get the feeling you just want to have solo duels in the sky and get upset when someone else shoots you in this MMOFPS.
    • Up x 1
  9. Moltke

    you know what, there is no "learn to play" for people using a striker, but no one tells them how to use it, they just point and click.

    I started up an airsquad just to see how it would do tonight, we lasted half an hour supporting our main platoon. The majority of players are casual players and if its not relatively easy to pick up they don't do it.

    So for NC and VS it is very hard for a casual player to learn to fly, especially with all the TR air and anti Air, so there is no "learn to play" excuse because this game is not abuot skill, but is about numbers and 20 mosquitos all over beat good pilots because they just out number the other side's pilots. This is not your simple CoD or BF3. You guys need to realize that this game is not focused upon "skill" but is focused towards large scale tactics on a multiple platoon sized tacticts. And when noobies can point and click they own the other newbies that have to actually try and aim and fly at the same time. It is not balanced the way it is and its absolutely ruining this game's gameplay.
    • Up x 1
  10. BravoTango

    Before I got a striker, I never killed a single aircraft with my rocket launcher. Standing on a high vantage point and firing my ML-7 made me as useful against aircraft as a sitting target. Now that I have a striker, I can scare them away, but I rarely kill them. I probably lock onto 20-30 aircraft a day. I hit maybe half of them. I kill maybe a quarter of the ones I hit on a good day (i.e., 3-4), and those are planes that already have damage from somewhere else. I have yet to kill a pilot that has 100% health. It simply takes too long to get a lock, fire, reload, get another lock, and fire again.
  11. loleator

  12. Moltke


    your point is? it doesn't matter that YOU don't kill someone. one of your 20 HA friends probably will.... or will cause them to panic and fly away, or give your mossie friend the upper hand

    you know what, there is no "learn to play" for people using a striker, but no one tells them how to use it, they just point and click.

    I started up an airsquad just to see how it would do tonight, we lasted half an hour supporting our main platoon. The majority of players are casual players and if its not relatively easy to pick up they don't do it.

    So for NC and VS it is very hard for a casual player to learn to fly, especially with all the TR air and anti Air, so there is no "learn to play" excuse because this game is not abuot skill, but is about numbers and 20 mosquitos all over beat good pilots because they just out number the other side's pilots. This is not your simple CoD or BF3. You guys need to realize that this game is not focused upon "skill" but is focused towards large scale tactics on a multiple platoon sized tacticts. And when noobies can point and click they own the other newbies that have to actually try and aim and fly at the same time. It is not balanced the way it is and its absolutely ruining this game's gameplay.

    You need to realize that the TR are FULL of extremely bad and good pilots but a lot MORE pilots than the NC and VS BECAUSE of the STRIKER scaring off all the bad NC and VS pilots leaving ONLY the GOOD pilots of the NC and VS to fight ALL of the TR GOOD and BAD pilots.

    Do you understand how the striker makes this game a little one sided in the air?

    It makes it so that there are tons of TR air, tons of TR anti air everywhere, leaving it so that no one but TR can be really successful with air support. Try to think a little and think about it, get it through to yourself that it impacts the game significantly and not on these minutia circumstances you guys keep talking about.
  13. xXSmokeXx

    Lol, you *are* whining about the lockon sound! :D So basically you are calling for a nerf because you are surrounded by terrible pilots who eject from their planes in terror and panic as soon as they hear the beeping.

    Something like this? :D



    And before talking about "point and click" try using the damn thing. Just once. Then come back and tell us how incredibly OP your rockets that do ZERO damage are.

    And... when I see a smoking ESF, whip out my Striker and start locking on, and I *know* the pilot can hear the beeping and they just keep lolpodding or cruising around (at optimum AA altitude too!) without even making a twitch, are you saying those pilots don't deserve to be blown up? Please. You are just whining because you can't get an "air squad" to farm infantry for certs anymore.
  14. iccle

    Strikers are so bugged atm, the 2nd and 3rd clips often do zero damage at all, if you die and are revived with a partial clip in the chamber you can no longer refill all your ammo from ammo packs dropped by engineers.

    The lockon time for a striker is pretty long most air can literally get from horizon to horizon before it locks on, if you are having difficulties with the striker then you have clearly over extended yourself across enemy lines or have no squad/platoon to support you.
  15. Moltke

    Honey, you need to realize that there can be up to 2000 people per continent playing at once, and just because a couple dozen players can avoid the striker doesn't mean the rest of the most likely extremely bad pilots know what to do, and when a weapon so versatile such as the striker is used against casuals that have no idea how to play it wrecks them all.

    However the hundreds of people per continent that play TR don't have to worry about such a thing, so no matter how GOOD or BAD a TR PILOT might be they will always out number the other side. I know you're like fifteen smoke, but try to think outside your little box and try to understand this concept.

    And when you say "when I see a smoking ESF, whip out my Striker and start locking on, and I *know* the pilot can hear the beeping and they just keep lolpodding or cruising around (at optimum AA altitude too!) without even making a twitch, are you saying those pilots don't deserve to be blown up? Please...." YOU HAVE ABSOLUTELY MADE MY POINT FOR ME.
  16. Bennybones

    Sweetie, no. The Striker is the least versatile of all the empire specific rocket launchers. It's capable of locking on to air and ground vehicles. It cannot be dumbfired, it cannot be controlled, it cannot damage anything else. It's quite obvious that it is the most specialised and therefore less versatile rocket launcher.

    Second, I don't know which server you play on where there are so many more TR pilots, but that's certainly not the case on my own server. That suggests to me that either you just /think/ there are more TR pilots or there's an imbalance on your server. The Striker itself is appaling. It's an upgraded annihilator and can absolutely be very good in some situations, absolutely. But you're clearly more scared of the lock on sound than the Striker. Seeing as how all sides have access to lock on launchers, you must have had issues finding pilots for a long time.

    Of all the AA options available the Striker, and the other lock on launchers, are the worst option available to you. Bursters, AA turrets, Skyguard (yes, even Skyguards) and AA turrets on vehicles are all better options. I understand that it can be frustrating and discouraging when you're up in the air doing the dance of death with an enemy ESF and someone uses the Striker to screw things up for you. But seeing as how that's pretty much the only time a Striker can take an ESF out with some kind of reliability, maybe, just maybe, it's not too bad. That's the one perk, the one good side with the Striker. When someone is flying high, in open territory, thinking about something else, that's when the Striker is good. In the vast majority of cases that doesn't happen.

    New pilots need to learn to not panic when they hear the lock on sound. Flying isn't easy and lock ons, bursters, AA turrets etc. make it even more difficult. A lock on you can combat, easily, if you're paying attention. Of course, if you're busy doing something else then you're screwed. It's the exact same principle as being shot in the back while on foot. It happens, quite often. It's crap, sure, but it doesn't warrant a nerf. I honestly think this lack of pilots is all in your head. Well, in your head to a degree. This game has bucketloads of AA options now and I think that as a result, we see less pilots overall.

    I also don't think the poster you quoted made your point for you. You're so focused on the Striker you seem to forget that it's easier for someone to kill an ESF by other means if he's lolpodding and cruising and floating about without twitching. Muuuuuch easier. The striker is a deterrent due to the lock on noise, but that's very much a l2p issue and it's one that's very easy to overcome and one that has been in the game since they introduced the annihilator.
  17. Moltke


    you know what, there is no "learn to play" for people using a striker, but no one tells them how to use it, they just point and click.

    I started up an airsquad just to see how it would do tonight, we lasted half an hour supporting our main platoon. The majority of players are casual players and if its not relatively easy to pick up they don't do it.

    So for NC and VS it is very hard for a casual player to learn to fly, especially with all the TR air and anti Air, so there is no "learn to play" excuse because this game is not abuot skill, but is about numbers and 20 mosquitos all over beat good pilots because they just out number the other side's pilots. This is not your simple CoD or BF3. You guys need to realize that this game is not focused upon "skill" but is focused towards large scale tactics on a multiple platoon sized tacticts. And when noobies can point and click they own the other newbies that have to actually try and aim and fly at the same time. It is not balanced the way it is and its absolutely ruining this game's gameplay.

    You need to realize that the TR are FULL of extremely bad and good pilots but a lot MORE pilots than the NC and VS BECAUSE of the STRIKER scaring off all the bad NC and VS pilots leaving ONLY the GOOD pilots of the NC and VS to fight ALL of the TR GOOD and BAD pilots.

    Do you understand how the striker makes this game a little one sided in the air?

    It makes it so that there are tons of TR air, tons of TR anti air everywhere, leaving it so that no one but TR can be really successful with air support. Try to think a little and think about it, get it through to yourself that it impacts the game significantly and not on these minutia circumstances you guys keep talking about.
  18. MorganM

    That's because they locked on and fired within 500m, you flew up to 900m +, but you didn't pop a flare or take cover, so the rockets followed you all the way up and then hit you.

    Next time:
    Pop a flare
    Point your nose down and swoop toward the ground and LOL when the rockets slam into the ground.
    Sweep around a tower or other large cover and LOL when the rockets hit the cover.

    Another thing to consider is that not all terrain is at 0m. There are some very high places infantry can camp. Lets take The Ascent for example. Even if you were up in 700 or 800m they could still lock on to you because they are very high up to begin with.
  19. iccle

    ^all true
  20. Voods

    You guys are cracking me up trying to sell to people that the striker is underpowered vs. air.
    Spend a few hours shooting a Phoenix at the air then get back to us with your conclusion.