Why break instant action?

Discussion in 'PlanetSide 2 Gameplay Discussion' started by Terbog, Mar 14, 2013.

  1. Terbog

    I'd like to know the decision process of changing instant action. I would be able to hop on, play for 30 mins, then hop off. You just had to find the right place to drop pod on. A few of the selections were just bad places to drop. 99% enemy, 1% friendly... no one there at all... etc. But at least one of them had a fight goin on. Now when you drop, it seems those selections still exist, but you don't get to make any of them. Played for an hour, got dropped onto a point that had no friendlies (other than the ones trapped in spawn) and a platoon of enemies. Tried again, and got dropped into a point that had between 1-5 enemies, who didnt have any spawn points. Now I can only play if I get lucky, or if I have 1+ hours to play.
  2. Soylent

    Spawn and ESF and fly there yourself. Takes like 2 minutes.
    • Up x 1