NC MAX's: Looking innocent with guilt in the back pocket

Discussion in 'PlanetSide 2 Gameplay Discussion' started by OgreMarkX, Mar 2, 2013.

  1. Tasogie

    HAHAHAHAHA 1 NC MAX kills ten people? ROFL oh man this si exactly what I was talking about, they spam all these fantastic stories that never actually happen.Takes two shots for a Hackmax to kill 1 infantry, and as most people are HA, he wouldn't live 3 seconds as it takes 2 rockets to kill him. But lets be honest here why should you use facts, they dont sound near as good as fantasy stories.
    • Up x 3
  2. Purg

    It did get a balance change. During one part of Beta, it couldn't kill an enemy MAX even if they were shaking hands. It received a buff.
  3. Kon

    people dont seem to understand how this works if they make NC maxes worse up close, then they will have to buff their ability to kill @ over 10-15 meters so then you will be QQ that NC max can kill you up close and can kill you @ range..
  4. Devrailis

    In all fairness, even French Canadians have trouble understanding French Canadians. :p
  5. FireKetchup

    You're sort of dense aren't you? Obviously knives are not OP so its the perfect counter argument to your assertion that NC MAXes are OP because of how much they're used. Need it broken down even further?

    "NC MAX is OP because lots of people use them." If this is true, then anything lots of people use must also be OP. What else do lots of people use? Knives. Is it true that knives are OP? No. Therefore it is not enough to say that something is OP because of how much it is used.

    Understand now?
  6. iller

    Pretty much this.

    The other Factions also forget that many of the people IN those MAX suits are so often both penalized by, and used to dealing ridiculous amounts of flinching and recoil. ...much much more than other factions. Therefore they're going to vastly outperform most other NC infantry while being a lot more calm under fire in CQC. Thus, they'll tend to score a lot more "MeatShots" since the MAX is inexplicably unaffected or less affected by that Aim-Disruption c*ap. But on the same token, if the last patch really has an impact on bringing all other NC infantry and Semi-Autos up to par with the fastest LMGs/SMGs on other factions finally... then us NC would lose our last scape goat for needing ours to be "the most intersting MAX in CQC".


    I don't always go on 15 frag Killstreaks.... but when I do...

    [IMG]
    • Up x 1
  7. OgreMarkX

    Oh dear I have to spell it out for you, just when you were getting happy with yourself. Heh.

    You're knife reference makes no sense. People can't CHOOSE to equip a knife, it comes with every class...duh.

    People (NC) choose to go NC MAX AI in far greater numbers than do VS or TR.

    THAT is a good sign that something is OP....much like the Magrider spam or months past and the current-soon-to-end TR Prowler spam.

    See? Now dry those tears and get with the program soldier!

    And lol @ iller's pic above. :D
  8. Purg

    Please provide a source for your stats. Thanks.
  9. GamerOS

    Even if he had stats they are meaningless, frequent of use on it's own doesn't mean anything when it comes to balance.
  10. MayorD

    ive seen how this happened. after killing 3 people, without ammo, MAX started to slaughtered soldiers with melee. just jumped on them and killed. ive heard them screaming and crying. true story. cant sleep anymore.


    God told him, in the dark night of fear and sorrow.
  11. CupBoy

  12. JackOfClubs


    Part of that can be attributed to NC MAXs only being pulled in situations that heavily favour them (I've never seen an NC MAX pushing up toward the Crown) but I doubt that's enough to throw it off by too much. I'm still curious about the average vs. infantry K/D ratios.

    Also, <3000 people with more than an hour with the NC MAX.
    Holy **** look at the fourth faction joining NC to abuse the super OP Scattercannons!!1!
  13. Brandmon

    Sure, MAXes should be buffed. But only across the board. MAXes are nowhere near the level of effectiveness where they should be. NC MAX firepower is too often overestimated. It is better situationally, not OP. That is a fact, know the difference. The NC MAX trades raw DPS for smaller clips and long reload times. If you brawl with it, you are dead. If you act smart on the other hand, you can easily frustrate an NC MAX. Just exploit the fact that between reloads it is a sitting duck and the reload time is equal to the time it will take 3 people to kill it if they act aggressively at that time window. I have seen some use this fact to their advantage. But most panic. Furthermore the limited range of the NC MAX is less than you think. The 10m range is hardly a myth and even in Biolabs you can manage to keep that distance and more between you and a MAX. You are finding it hard to kill a MAX because it is escorted by other players and fed by nanites from 2 engineers all the time? Welcome to the same frustrations any sid is facing regardless.

    What should be done to fix the situation is to improve the VS and TR MAX weapons intended for close quarters combat to compete directly with the NC MAX, while also having the same disadvantages (very small magazine size, long reload). On the other hand the NC MAX needs a medium range option that it lacks completely. And all MAXes need their durability improved significantly across the board while on the other hand making them unrepairable during combat to make them rely less on Engineers feeding them nanites all the time and more on raw effectiveness to punch through those hardpoints (Nanite gunning as an engineer during combat is not teamwork, it is anti-fun) Furthermore the VS and TR need to be given AP ammunition for their MAXes, which would do less damage against Infantry but more damage against MAX (maybe moderate damage vs Light Vehicles). Slug ammo would be made to fit this category.
    • Up x 2
  14. StormFrog

    Based on your poor grammar and thought process I'm going to guess you're immune to any sort of reasoned argument. I'm going to make one anyways, for the benefit of anyone else reading.



    https://docs.google.com/spreadsheet/pub?key=0AmUavphHXmIxdFhHUzJfN1VYalRnWS0xMnBUdTJpM1E&gid=21

    The NC MAX seems to be earning 14% more score per hour than the TR MAX. That's certainly more, but is that an unacceptable difference? What can we use for reference?

    https://docs.google.com/spreadsheet/pub?key=0AmUavphHXmIxdFhHUzJfN1VYalRnWS0xMnBUdTJpM1E&gid=19

    The Prowler seems to be earning 24% more score per hour than the Vanguard.

    https://docs.google.com/spreadsheet/pub?key=0AmUavphHXmIxdFhHUzJfN1VYalRnWS0xMnBUdTJpM1E&gid=20

    The Scythe appears to earn 7.5% more than the Mosquito and 14% more than the Reaver (there's that 14% number again).



    Think about your perception of MAX, tank, and ESF balance (forum balance posts are all about perception).

    If the NC MAX is unacceptable to you is the Prowler close to twice as unacceptable? Is Scythe versus Reaver balance as broken as MAX balance? Why do you think these vehicles are over or under performing? Is it because they're unbalanced? Is it because they lack good certification options or people perceive them as too weak to invest certs into? Do we buff the one at the bottom or nerf the one at the top?

    I'm all for addressing imbalance in the game, but you're going about it in a very stupid and nonconstructive way.
    • Up x 1
  15. StormFrog

    MAXs already have 80% resistance to small arms. That extra 5% is additive and actually a big deal. A 167 damage gun goes from killing a MAX in ~60 hits to ~80 hits. Maxed kinetic armor is the difference between stock dual Hacksaws having to reload or not to kill another MAX (i.e. winning or losing).
  16. Deepjay

    I love how people are dying up close to a shotgun wielding armour suit and surprised that it hurt.

    NC MAX are brutal up close but terrible at anything beyond that range. It's not rocket science.
  17. Tilen

    Come off it.
  18. Purg

    That spreadsheet is awesome - is it updated weekly? Is there a history? Or is this new since the API release.

    What I found interesting was how few MAX were pulled for more than an hour. 13 times more players spent more than an hour in the air and nearly 18 times more players spent more than an hour in a tank.
  19. StormFrog

    It's most definitely since the API release. I don't know who maintains it but this seems to have info about when it updates: https://docs.google.com/spreadsheet/pub?key=0AmUavphHXmIxdFhHUzJfN1VYalRnWS0xMnBUdTJpM1E&gid=4

    What I found interesting was just how few people are using MAXs and how short a time they're spending in them per week.
  20. aedn

    Sigh, here we go again.