NC AI MAX Weapons Need a Nerf - Daily Post #1

Discussion in 'PlanetSide 2 Gameplay Discussion' started by Hoffburger, Feb 4, 2013.

Thread Status:
Not open for further replies.
  1. Antich

    No, the class that is broken at this point is infiltrators.
  2. shakkar

    @solidsnake - forget it, whiners gonna whine until everything they dont understand, everything they dont stand and staying unable to adapt is destroyed, removed or nerfed.
    i play nc max as well vs max very often ... i enjoy both ... and i fear both as enemy .. different ways, different strengths...
    and to be honest... it was the same thing with the magrider ( and i was the oppinion that they should buff the mobility of the vanguard and the prowler instead of nerfing the fun out of the mob. of the magrider....)
    strong and weak in different situations...
    but again, whiners wins it all... until they leave because after all nerfs they still suck and nothing is left to complain about...
  3. Antich

    There, i fixed it

    Actually, most of the magrider "nerf" is a bug, they admited that. They decided not to nerf it till the impact of the other tanks buffs can be measure. I also always said that what the vanguard and prowlers were lacking(would have been a simple fix) was them to have stabilised turrets to be able to shoot while moving
  4. FireKetchup

    Exactly. I can count on one hand the number of decent things NC has when compared to other faction equivalents.

    I mean Vanu are OP as **** all-around, and still feel the need to complain that our MAX does its incredibly specialized role well? Give me a break.

    You know what? I'd be fine with the MAX getting nerfed if it meant all our other infantry weapons were brought up to Vanu/TR levels. We'd be better off for it. But then people like Xasapis would cry about them instead I guess.
    • Up x 1
  5. HadesR

    Should also Nerf Jet pack's and remove Shotgun's from LA .. Not because it's OP just because it's a highly effective combo in Bio Labs .. Let's not even take into consideration the other 95% of the map's that would make to much sense .. I mean a CQC weapon killing me in CQC it's scandalous and totally unacceptable .............





    :p
  6. FireKetchup

    Lol. I think the thought process is more like: "a _____ weapon killing me in _____ is scandalous and totally unacceptable." :p
  7. Collin

    Well just my 2 cents! The Scattermax is hard to kill and fine. What is broken is the hacksaws. I don´t exactly know what but first:

    That thing can kill everything in less the 10 meters! 1 NC Max with Hacksaws can mow down entire squads
    Above 10 Meters its still powerfull but with HA sweat and running you can survive and hurt or kill him
    Forget engage him at any range with a MAX. He will run towards you and kill you in less LESS then 2 seconds.

    Reduce its power agains MAX units
    The AV max should win against that thing AT ANY RANGE!!!!!!
  8. Xasapis

    You joking? Give me your weapons any day and get my ****** pea shooters back ;) (seriously, I like the NC infantry weapons better, but that's for another thread to discuss)

    I don't know why you are under the impression that I want the NC max nerfed, when I stated in several posts that I want nothing changed. What I did mention is that the NC max is hands down and with a big margin better than the other two. The "situational" advantage is where half of the fights that it makes sense to pull a max take place. (The other half is burster AA).
  9. VSMars

    Some Vanu (and some TR) might feel the need ... but those are whiny kids. Ignore them. I'm playing VS only and while I have a healthy dose of respect for NC ScatterMAXes, in the end I think they are fine right now. They have their specialised role and they excel at it, but this also limits them in ways which can be exploited if you're playing smart.
  10. Rusky

    Good luck aiming for headshots with dual hacksaws at >10m.
  11. Ender

    This x 1000. They shouldn't touch anything about the hacksaws ability to drop infantry. That's your niche and you do it well. They need to leave this alone so that it remains cqc king. The only thing that needs to be changed is MAX units need to be considered ARMORED targets and not HIGH HP INFANTRY. This gives the AV MAX a legit role and a strong counter to all AI MAX variants (omg depth?!). As it is the Hacksaw can drop another max within 10m with its full-auto clip in under 2 seconds. Reference: Here & Here.

    If they change MAX's to be considered armored I don't think you'd need to touch the Hacksaw at all. The only issue with it is the TTK on other max's up close. It's far too fast, if you doubled it's refire timer you'd still put out 3x the damage as the blueshifts up close. Making MAX units armored targets fixes almost all of the current MAX problems and adds a role for the almost useless AV MAX.
    • Up x 1
  12. Xasapis

    In actual fights where nobody is standing still like a zombie taking all hits, it's also hard to head shot with the squirting VS weapons. That's why in most occasions it's preferable to aim at the upper torso, so at least a portion of the bullets go to the head instead of missing a lot.
  13. Rusky

    The thing is, it doesn't matter if you aim for the head. At that distance a hacksaw will squirt bullets all over the place, it doesn't matter much where you aim (if anything, what they said is probably accurate and you're more likely to get some pellets going towards the head if you aim lower).

    I don't play much with a MAX but from my experience with a scat/hacksaw max I can say that I feel extremely powerful when running around in small room environments (like most areas in a biolab, but not all even there), but even up close, if I run into 4-5 guys that are not humping each other I'll probably either die or have to run away since the MAX WILL DIE while the hacksaw is reloading (I think it takes 2 enemy dudes alive and with full mags to kill me during one reload).

    At ranges outside, say 10m, the NC dual hacksaw max is good for little other than suppression. Maybe slug rounds push that to 15m ? Perhaps remove slug rounds if that's an issue, don't know, never used them.
    But a heavy at >10m using his shield, one rocket (no reload) and then emptying his mag in me will probably kill me if I can't close the gap. How is that OP ? A TR or VS MAX has no issues killing people at much greater ranges.

    It seems to me what people find OP is the concept of a shotgun (or in this case, many shotguns). If you want nerfs you're going to have to come up with some valid suggestions because you CANNOT nerf shotguns enough to no longer one shot you in ~5m engagements and still have them as weapons in the game.

    So what you are actually asking for is for NC MAXes to no longer use shotguns ? Because that's the only way this would work.

    Myself, I don't mind. Just give me a dual GAUSS SAW arm :p
  14. LazerBeans

    I play NC MAX AI, I have pumped thousands of certs into my max setup. Alot of effort goes into playing this setup, i depend HEAVILY on engineers to survive.

    I kill alot of either stupid or just new players who
    -Do not run when they see me
    -Think that shooting me at close range they will win.
    -Come back to the same place again thinking the outcome will be different.

    I get killed many times by
    -having my engineer support taken out first
    -groups of infantry concentrating their fire on me
    -players keeping their distance
    -players who use teamwork and call for backup
    -rockets / C4

    So to all the whiners LEARN from your mistakes, and use teamwork, NC AI max has weaknesses use them to your advantage.
  15. Sledgecrushr

    I really hope the devs watch these videos and see what they have created. The dual hacksaw max is worthless outside of five meters. At twenty meters it could be soloed by a medic. If anything, the scat max needs a buff so it can be more relevant outside of point blank range.
  16. Stew360

    Your the only one who spread BS in here

    dual quasar are both better agains NC maxs and also Better agains infantry we talk here about vanilla dual quasar while compeating with fully upgrade dual scatter that worth 500 certs for amo upgrade if you have a vanilla scatter the result will be NC maxs 0 in all situation maxs vs maxs at any range the vanilla scatter is a pure BS and worth absolutly nothing a fully upgrade scatter is only good at very close ranges

    Dual cycler and dual quasar are both better agains flood of infantry and also better Maxs vs maxs

    thats factual

    Ask the devs to give us whats ive ask for since the techtest Having a cycler and quasar equivalent in the NC
  17. Colt556

    The only nerf the scattermax needs is the way AI weapons interact with other MAX units. AI weapons need to be a LOT less effective against other MAXes. A dual AI max vs a dual AV max should always lose, period. But that is the only change needed. The scattermax is working as intended in all other areas. "Baw I died to a shotgun in close quarters!" isn't a good enough reason to nerf it.
  18. Stew360

    Ive made a compleate campaign over months of beta to make this BAD DESIGNED CHOICES changes to get a Cycler or quasar equivalents , but the devs as try to stick with their bad choices and we end up with the same problems share by the HA unic weapons and the NC maxs Ai , i mean been Shotguns

    You cant make those worth it because peoples will cry about instagib and i can understand that , thats why the NC as to have a Cycler /quasar equivalent for their maxs with NC flavor into it and also have a MCG equivalent for the HA power weapon ...
  19. Xasapis

    What server are you on? Just for reference.

    Quasars better than scattercannons ... joke of the day.

    Btw, I don't mind at all for you to get a quasar/whatever equivalent. Then you'll realise that one HA will take 3/4 of your health before you take him down with it. Dual cosmos is where the hurt is as far as VS go and it was an investment I did not regret.
  20. Locke

    The simple fact is that if the shotgun based max gets nerfed at CQC it will be useless and unbalanced compared to the other factions. VS and TR Maxes with appropriate weapon choice can already kill fast at the same range but they can also kill much better at range and dont have very few shots in each clip.

    If they want to change the scatter max to have less upfront damage then they need to work out a way to make it on par with the other factions.
Thread Status:
Not open for further replies.