Halo. Not 5, because **** 5, but Reach or 3 still have fairly active playerbases and TTKs are around 1-1.5 seconds assuming perfect accuracy. On...
The underbarrel launcher. When dealing with tanks... most of the time, you're running up to them, anyways. Obviously, if you can get above them...
Honestly, I think that this has basically broken LA AV. Before, if you wanted to kill tanks, you needed 2 C4, and if you wanted to kill sundies,...
... I just said that it's not a bad thing More organized squad play, be it with galaxy drops or organized armor pushes, is always a good thing....
If your idea would work, long-distance battles (let's say Quartz Ridge to Indar Excavation site) would become dominated by snipers and...
... but even if there was 1500m render distance, it would still be 25 times more computationally intensive. 1.2 times more intensive is a lot- 25...
Using basic math, 6000^2/300^2 is 400. You're asking our computers to render 400 times more stuff. My computer, and probably that of most others...
If you've read the opening post at all, then you'd see that this thread is, indeed, about realism, especially velocities. If you want to talk about...
PEOPLE. PLEASE STOP TAKING THIS THREAD OFF TOPIC. This thread is about velocities and maybe render distances. Ronin, if you can't read the post...
First off, during intense battles, the game reduces the render distance so that you can have a framerate. Second, in reply to your previous...
Except zerglings and lone wolves make money. Planetside would be worthless if there were 100 of each faction, total, on each server. You may...
The issue with this is that infantry have a good way to kill other infantry. It takes about a second, and involves lots of bullets. Tanks, on...
Except people were talking about vehicle hacking, new vehicles, PS1 terrain, changing the whole vehicle-infantry dynamic to PS1, etc...
Everyone seems to be missing the fact that this is Planetside 2, not 1. This isn't a discussion on how PS1 was a great game, or how you like it more...
The issue with this idea is that, again, this alienates the infantry when they aren't in bases. They don't have anything to do but sit in...
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