It wasn't until nerfs did make it faction specific.
Given most of the recoil control on battle rifles needs to be manual anyhow, underbarrel attachments would fit a battle rifle like a glove.
Of something similar to the jackhammer: A burstfire you need to rechamber.
And going from 500 to 525 damage will never cross you over a TTK threshold with headshots, as nanoweave is ignored by headshots. At max range, it...
This would result in a 0% improvement in TTK against everything that isn't using nanoweave level one.
It appears the Devs are moving towards fixing things, rather then balancing semi-working things.
I know that Aircraft Machinegun damage does this....
The role battlerifles compete for is an incredibly saturated market, where many more ideal accuracy and lower bloom weapons clutter the market, with...
Return fire? Actually, wait, terrible idea. Then it just becomes no team deathmatchside.
There was a second, updated post by BBurness. In game, it should be listed as getting .04 bloom per shot.
The new Orion has reduced shot bloom per bullet.
Its not like we have character stats in a very significant way.
They are typically less flexible then the CQC Bolts. That says something. The sad thing is, weapons designs get increasingly clumped together at a...
.625 movement should be the normal limit of how high LMG movement gets for the most part (The NS-15M might be an exception.) .625 COULD probably work...
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