It is hard to tell the good Infiltrators inbetween the mass of players. But I like the kind of people who play differently, try to find different...
Why would I pay SOE for doing alpha stage testing for them? They should pay me for testing out their stuff for the PS4 version, not the other way...
Makes we also wonder why they don't get fired. The only guys not failing miserably on PS2 are the sound guys.
Right now I would say we are in early alpha stage. Important game flow mechanics are worked on, game performance is worked on. Maybe mid next year...
SOE just won't stop to screw it. How can any designer think this is fine and how can any executive at SOE give green light to those changes. The blue...
You haven't played any shooter since Doom I? No wonder you find PS2 good without that knowledge what shooters can offer nowadays. PS2 lacks heavily...
I lol'd. OP: "The game runs like it is stuck in first gear" Chinchy: "I have a Ferrari" Great reply, Chinchy. Great reply.
I think this is more a wish of you and not the real state. I am pretty sure PS2 already lost a huge playerbase because of the optimization...
I love to use the Impetus as my main Infiltrator weapon. I talked about the flaws of the weapon design and how SOE fails some months ago, yet nothing...
Depends on the situation. If it is a small battle, let's say 5on5 on some outpost, sneaking around and killing people works just fine because...
I'd say SOE finally managed to make the auto scout rifles not the most useless crap rifle they had in the game. But that's it already. Infiltrator...
There are already too many useless snipers running around, spamming their snipers like it was a spray and pray weapon. If you now take one of the few...
Not similar, the same. To get the NC starter sniper rifle you have to spend 100 Certs. To get a worse TX1 repeater we need to spend 1000 Certs....
y u so unable, SOE? Here are the straight facts: TX1 deals more min damage (231 vs 200) TX1 deals more max damage (336 vs 334) TX1 has much higher...
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