Actually, I took a little of my inspiration from Wargame Red Dragon in that air is useless without ground and it does have long ranges for...
not really, a single compitent manpad v esf will come out on top
This is why air will be doomed to just fight air, all the air players can think about it a dog fight rather then the entirety of the game. What...
If fighter minimum speed is doubled its stop speed then you are going to have a hard time spotting targets without join multiple passes and that...
It isn't removing them, they will still be there. Ground can still see them and direct them onto targets. If you have ever played Wargame Airland...
if infantry see air/vehicles as an extension of their arsenal then they will be more accepted as something they need in the game
invisible, not rendered, no longer there; take your pick. My experience is that air does not stick around to take out ground forces unless they...
I also forgot to mention that AA missiles are not perfect. If you fire one at an aircraft whilst you are tangential to their flight (90 degrees) path...
No, I suggest a dramatic increase of fire power but that fire power is put into the hands of ground forces. I suggest bombs that do more damage...
I say they don't need to see ground targets because I suggest giving air much more fire power then they have now but in the right hands they...
Vehicles are broken in many ways in this game. It takes far too many people to man them if you want to scale up to things like bastion carriers. They...
Legos split the game into two seperate games, there is the part where som people are playing MMO then there is the other part where a handfull...
-I was not suggesting to make all the bases the same, merely a layered defense so it becomes harder to attack the further you go. -I know it...
I had high hope for this game since I was a PS1 player. PS2 started off on the right track but then got lost on its way to improvement when it...
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