Yes, we need the AI modules back. The turrets are so weak anyways so at least give a base something to make building them worthwile.
I mean, balancing the spawning-behaviour is a problem the game has since the start. There were time when it was to hard to spawn anywhere and there...
So the NC's Empire specific battle rifle "Bishop" has the barrel addon "Tungsten Liner" It increases damage withing spitting range (10m) to 350 from...
I always wonder about those people denying the existance cheaters or arguing against anit-cheat measurements.
How many wrong statements can one write in two paragraphs? A cheater doesn't care about Alpha damage, especially one so minimaly better compared...
The problem with implants is, that they never where really incorporated into the rest of the gameplay. They were implemented because parts of the...
You know *unique* is very often an euphemism for "There is a reason nobody else does it that way". TTK is in my eyes to high for a large scale...
Are you playing a different game than me? Because the game I play has the Archer as an engineer exclusive weapon, designed in an atempt to get more...
Inventory systems for shoothers were tried but did not really hold on. In my eyes, the inventory system is way more dated than a class system....
CTF could work. But you need bases designed around it. You need significant distances between the flag and the drop of point, making the moving of...
Why do you want to give the class, that already has 5! ASP options while the other classes have 2-3 with one being a doubfully usefull grenade fo...
You are wrong.
I have no idea who created that CTF system. Capture the flag should be an extremly action packed system. You trie to attack a flag, brake through...
This Turrets are way to weak to make them worth building as long as you actually have to man them. I know that flyers didn't like them as...
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