I've tested it out in VR, but I've never actually used it in battle. My connection hasn't been good enough to get into the game lately. I'm...
Meh, that's more of a situational issue. There's a few places on Indar that this doesn't apply, because the enemy is often overlooking the base...
Likewise. I believe the max rendering distance for infantry is...400m now? The dev team has never understood, nor liked, the concept of...
I know you aren't, he was. I was saying that they would have more of an argument if the render distance, and maximum OHK range for the long-range...
Yeah, there would be more of an argument if there was actually long-range within the game...but there's not. Maximum OHK distance is 300m and...
You don't, if you're long-range sniping. ...well, yeah...they're both rifles; one would expect them to function similarly. That would...
Improbability Generator: Actually makes the drop-rates of rare implants something remotely reasonable when equipped while purchasing implant crates....
I've got a headache, so I'm going to try and make this short... If you're dying to long-ranged snipers, it's your own damn fault. Plenty of people...
The implants are permanent...but they don't do **** unless they're powered, which is a consumable item that can be purchased for...
[IMG] x 8 List This should pretty much tell you what we think about this concept. The first iteration was trash, the second was trash, the third is...
So... The batteries needed to power the implants, can they be purchased with station cash or certification points? I don't mind the solid aspects...
Thanks for the support.
Wait... I've completely lost interest in the game and have been waiting to see how the Implant System was handled and the incorporation of...
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