Not interested. I don't play for the XP.
Perfect example of this new concept of armor in urban environment is found in the Thunder Runs executed in Bagdad, where the tanks literally run...
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I completely agree with you. That's a balance problem because it destroy gameplay for everybody, members and non members. Nothing to do with P2W,...
I still dont understand why people keeps talking about PS2 as if it is a 1v1 game. You are part of a team. There is probably the same proportion of...
Here you have exactly described the problem. For a percentage of PS2 players this is not the game we want. We want a Combined Arms Combat Game....
Yea, that would be exactly an example of good asymmetric balance, if it where possible. But we can bypass it with the Galaxy, that is generic. :(...
Also, it is done even more difficult because of the lack of alternatives, so I dont have much faith in asymetric balance in PS2. If, say, I...
I'm in favor of longer spawn timers to add a little cost to death and give the player some time to think his next move, instead of spawning to a...
I only agree with the OP in one thing, beeing it that most people complain about balance in a cause-effect way, and that is not the way this game is...
With that you only get to bring xp loving players to the underpopped side, wich will be slow or not happend at all. To achive balance, you need...
That would leave out of the equation the players that farm for certs. IMHO, if a tactical player gets to place a powerful weapon in an...
Apart from needing more players that are able to think, SOE could encorage less farming by not giving xp/kills when the dead one is below your BR...
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