I read air drop and laughed, recharging the jetpack before you need it is such a pointless implant. Your idea is much better EXCEPT the overcharge...
Proposed alternative: a timed hostile module that amplifies incoming damage. Tunnel worm has the right idea, a damage amplifier would actually be...
Yeah, looking at the costs. It didn't get better for new players. I might have all the toys, but a new player will look at this and go shoot mans...
I'm SAYING that they don't get any points for "fixing" a problem they CREATED and never addressed before.
I'd reading the CURRENT costs from a live screen. The only explanation for ORIGINAL massive construction cert costs was DBG wanting to drive people...
Along with the other points that everyone has been raising, and DBG has been apparently ignoring, as usual.
From the update: >Reduce barrier to entry for players looking to engage with the system Wait, really? Let's count the deploy items cert costs....
So. How DO you make construction useful? I have opinions, some might even be right. >Self filling silos is a good start. More easily building...
This entire new system, like the old, was DESIGNED FROM THE GROUND UP TO BE POINTLESS. You want people to get into an infantry fight out in a...
I learned a long time ago to not build a base within LOS of a TR ammo tower, since a prowler will just lock down and delete the base. Sometimes,...
I hope there's going to be interesting and believable splash effects for moving vehicles into/through/out-of water. You don't slow down at all,...
Barricades mostly. Perhaps pumped-up spitfire turrets attached to the ceiling. Minimal no-deploy around anything. So you can block off areas....
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