I'm not entirely against this as no singly determined class should be able to stop a fight in its tracks in the way that LA does, but I do have...
Wait, so if you unlock it it will go away after this event is over? I myself had a lot of reservations about these items, but that just feels...
At the moment, I hate it. Getting anything done in the campaign so far has proven frustrating. It's just getting farmed by people who are playing...
The big problem is a lot of options are off-limits because they may have the potential to break classes; for example, giving heavy assaults...
Pretty much in the title. Given the situational and "supporting fire" nature of the heavy weapons, why shouldn't engineers be able to access them?...
Yeah this whole thing is a slap on the wrist for decent harasser crews. Rather than nerf harassers outright, maybe giving more options to counter...
I did experiment with a meme build I dubbed the "Thicc but Quicc": lightweight materials, Athlete and Sidewinder implants. Nobody really...
Frankly, I enjoy both. You don't have to like one and hate the other. That said, there is legitimate criticism that could be had about ps2 compared...
After the buff it feels a lot more consistent while not being oppressive. As far as vehicle damage maybe there could be an alternative ammo type...
I have been longing for the Thumper to return to PS2, but I'm not sure if it will ever even make it to PTS as a lot of the community here tends to be...
I will also add that weapons like these would be a good reason to implement an item somebody mentioned a while back: a deployable that negates...
As much as I deeply want a re-imagining of the Planetside 1 thumper (If you don't know, it was a multi-shot grenade launcher with several ammo types)...
While these are definitely interesting ideas and I am craving for actual faction variety but I do have a few pointers: NC slugs: what is the...
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