It happens on Miller too. NC very rarely win an alert or even bother with it. A very large proportion of NC don't seem have any idea of map...
The game is bad enough with constant Mosquito banshee farmers flying overhead at all times during gameplay. I don't want devs to waste time on even...
Jump in a harasser and start running over the enemy at their AMS.
I think the main three things PS2 is missing is specialisation, empire loyalty and logistics/microprogression. All of which pretty much went out the...
Intresting thread. About the Gauss Saw, I actually find it a very tiresome and difficult weapon to play with, I do like it but after 2 hours or so...
I've been having bluescreens recently. I just had 3 in 20 minutes of play this evening and several yesterday. However today the game is unplayable....
Well, duh. You're not a dedicated A2G platform yet you can take out infantry, tanks, transports and air as well offen with impunity. you see...
Except the prowler starts shooting you from several thousand meeters away and seems to hit every shot without fail.
I can't really agree. An armored hovering lib can get off 5 dalton rounds before even feeling even slightly intimidated by a skyguard. I don't...
For somthing that's only job is AA I think the SG is a bit underwhelming to be honest.
Are you serious? It takes 2 and a half clips to kille a liberator with a SG. That includes two four second (?) reloads.
Whatever, as long as it's able to down a liberator hovering 30 meters above you without having to go through two and a half clips of ammo (175...
How about being able to drop pod down every 8/10 minutes by clicking 'redeploy'. However you can only drop outside a 2x base SOI (Anti sunderer...
You say that a lot, infact I think you're the only one who didn't like concepts that PS1 had. Your arguement is basically, "this is PS2"...
Bullet drop makes a big difference in sniping. IF you remove it snipers are going to get a lot more headshots.
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