sounds like it functions like MWO's gauss rifle, with a firing delay nobody wanted in that game either. edit: with a considerably more functional...
you should probably not be able to kill yourself without warning with something that costs resources to use.
I should aim for the head more often..
it seems like finishing things off seems to be the testimonial i'm seeing the most here so i guess lets say its for that.
I think they're for watching groups of enemies win fights and then splash damaging them to pick off any weak survivors. or something..i dont know.....
holy moley tracers are bright on high graphics.
there'd definitely be more justification for parking a sunderer directly under the biolab.
I like the idea of adding multiple decks to a biolab a lot actually..
I feel like a switch of vs's ps1 trait of utility and quirky weapons to "eh they're kind of middle of the road and hey no shot drop" hurt all 3...
using a lead car with mineguard to minesweep for the rest of the armor column seems like a fair compromise to me. especially considering minefields...
I'm just going to throw in that i have my reaver set up dropping myself off on mountain tops behind tank columns so i can take out a couple of tanks...
the problem with using it in groups is it doesnt really allow for a powerful alpha strike like the other two ES launchers, just a barrage of missiles...
given that it takes a long time to do its maximum damage potential all while the operator is exposed it should probably have short lockons. If they...
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