Instead of all that, you could just remove the AI noseguns from ESF's.
On a technical level, heat as a gameplay mechanic has perfectly viable applications to all factions of the conflict: -For TR, rotary barrels...
You count wrong. Heat based ammo is the BEST example of that. The times when it is more than a trivial novelty happen only when you are quite...
Half of the items on this list is "Gimmicks", things that do not improve the core functionality in any significant way, but rather are different...
NSO is completely misguided in it's implementation. A "neutral faction" only works as a F2P entry point for a B2P game (maybe Planetside 3...
Was any of what you wrote even half as bad as you try to make it sound, you'd see the skies swarming with Aircraft at all times. They are not....
It is all a matter of proportion. There are Tank configurations that cannot threaten Aircraft, and there are ones that have limited capability...
Yes, precisely. Thank you. G2A is at a fine place when it's doing what G2A is meant to do: deter hostile aircraft. For G2A deterance to be...
G2A is no longer a problem when A2G stops being agile fighters that can disengage freely once the first hint of resistance appears. It is...
ESF problem is that they are used more to molest infantry, instead of securing Aerial Superiority. Virtually all other issues with aircraft...
It's trash. Almost completely unusable. Less ammo, less DPS, no straight-pull. Not even a NV scope to be a saving grace. Everything that it can...
The best way to fix air would be to take away their AI nose-guns. That way you have to make a meaningful choice on your secondary weapon for what...
I have given it some extra thought, and came up with a "system" that's probably too big of a change for PS2, but could work in a sequel or another...
To me, this is the problem with Planetside 2 from the start. We are not allowed to have truly asymmetric weapon balance. I want NC to have...
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