Mechwolf's Recent Activity

  1. Mechwolf replied to the thread [Suggestion] M.a.g.i.c an ant module.

    I'd be for this, only if it can be deployed, and takes roughly 5 seconds to deploy and undeploy.

    Feb 26, 2023
  2. Mechwolf posted a new thread.

    Playstation thread

    Even with the 10 month update embargo, it has roughly 300 active players. Here are a few update suggestions that could keep these gamers...

    Forum: PlanetSide 2 Gameplay Discussion

    Feb 24, 2023
  3. Mechwolf posted a new thread.

    Is Playstation dead?

    After nearly 8 months of no updates, not even seasonal cosmetic updates, are the devs starving the player base on purpose or what?

    Forum: PlanetSide 2 Gameplay Discussion

    Dec 23, 2022
  4. Mechwolf liked JibbaJabba's post in the thread [Suggestion] Memerald is a J O K E.

    It's kinda been this way for years. VS weapons suck too.

    Nov 29, 2022
  5. Mechwolf replied to the thread [Suggestion] Anniversary Map Switches.

    For some reason I keep thinking somebody deleted the old maps though.

    Oct 24, 2022
  6. Mechwolf replied to the thread [Suggestion] VR Training changes NEEDED.

    Kinda surprised this hasn't been on here sooner.

    Oct 24, 2022
  7. Mechwolf liked J0hnTitor's post in the thread [Suggestion] VR Training changes NEEDED.

    Hello Planetsiders, here's a list of things that I think would make a huge difference in QoL for all of us not only in the VR Training but...

    Oct 24, 2022
  8. Mechwolf replied to the thread Do we need a MAX overhaul ?.

    jetpacks on a defector would make it ridiculous, given all of their weapons splash and would now have the ground as a consistent backboard...

    Oct 24, 2022
  9. Mechwolf liked JibbaJabba's post in the thread [Suggestion] Unsubscribe Until NSO/New Content Fully Released.

    If you're an NSO player (being solo is common) and A2G starts pounding you... Log off. You aren't pulling an ESF and you have no...

    Oct 24, 2022
  10. Mechwolf replied to the thread Can we finally all agree on removing SMGs for infiltrators ?.

    SMG is not the problem as much as it is the ability to never be seen up until you're within 10 meters, and then you're only found if...

    Oct 23, 2022
  11. Mechwolf replied to the thread Do we need a MAX overhaul ?.

    As far as Defectors, I liked their ability to capture points, but I believe the time bomb should be switched, honestly I don't think MAX...

    Oct 23, 2022
  12. Mechwolf replied to the thread Do we need a MAX overhaul ?.

    In Planetside 1, I know VS MAXes had jetpacks, maybe if they were just... very slow jetpacks, they could actually make it work without it...

    Oct 23, 2022
  13. Mechwolf replied to the thread [Suggestion] Request a Level-Number next to Repair/Ammo Symbol of Vehicles/Aircraft..

    I'd feel a little bad for the newbies who may never be prioritized even at a distance. BUT it would fix things in terms of efficiency,...

    Oct 23, 2022
  14. Mechwolf liked AntDX316's post in the thread [Suggestion] Request a Level-Number next to Repair/Ammo Symbol of Vehicles/Aircraft..

    When trying to do all of this while under fire or trying to get back into doing another run where every second counts otherwise teammates...

    Oct 23, 2022
  15. Mechwolf liked AntDX316's post in the thread [Suggestion] Request a Level-Number next to Repair/Ammo Symbol of Vehicles/Aircraft..

    Request a Level-Number next to Repair/Ammo Symbol of Vehicles/Aircraft. Basically if they are Level-1 Upgrade it should show the Number 1...

    Oct 23, 2022
  16. Mechwolf replied to the thread [Suggestion] Anniversary Map Switches.

    It would be a breath of fresh air, but I've since stopped playing on PS4 since there's been no updates since April

    Oct 23, 2022
  17. Mechwolf liked Johannes Kaiser's post in the thread [Suggestion] Anniversary Map Switches.

    Since there'll be 10th anniversary in a few months, I had an idea that should appeal to the nostalgic veterans. Make it so any of the old...

    Oct 23, 2022
  18. Mechwolf replied to the thread What would happen if shields on Infantry got removed, just standard HP, with a buff.

    This could also add a step-up for recon spotting, letting your team know what armors they're using prior to engagement, and the...

    Oct 13, 2022
  19. Mechwolf replied to the thread Slicer - Not very good - Havoc ammo as standard?.

    The Slicer has the best DPS at all ranges? Was the Masthead's range nerfed too?

    Oct 10, 2022
  20. Mechwolf replied to the thread [Suggestion] Gross faction imbalance suggestion.

    There's been a lot of discussion on increasing HP/resistances near warpgates recently

    Oct 10, 2022
  21. Mechwolf replied to the thread Question about Darkstar..

    It does not have the suppressor... at least not on PS4

    Oct 10, 2022
  22. Mechwolf replied to the thread Lets talk JGX.

    The best way those VS weapons could be fixed, is to either give it damage falloff, or make the charged shots highly inaccurate so they...

    Oct 9, 2022
  23. Mechwolf replied to the thread Lets talk JGX.

    If they really wanted it used like artillery, they'd have built it like the defector's detinator with the explosive splash able to damage...

    Oct 9, 2022
  24. Mechwolf replied to the thread Imagine if the VS had a good tank canon..

    They wanted to give at least one faction something that could toe with a Prowler... but... the way they build those Prowler weapons and...

    Oct 9, 2022
  25. Mechwolf liked LodeTria's post in the thread TR Prowler is now the deadliest SoB in the game..

    Prowler always was the best tank, and it got even better at cqc now. The mag gun is neat. Vangord's gun only really works when you pair it...

    Oct 7, 2022
  26. Mechwolf liked JibbaJabba's post in the thread TR Prowler is now the deadliest SoB in the game..

    We don't want to think about the real darkness here do we? How's that vehicle -vs- infantry balance going these days :P I mean check out...

    Oct 7, 2022
  27. Mechwolf replied to the thread What would happen if shields on Infantry got removed, just standard HP, with a buff.

    Yes, however even when they had the 20% damage reduction on nanoweave armor, THAT was for all of your shields as well as your health,...

    Oct 7, 2022
  28. Mechwolf replied to the thread What would happen if shields on Infantry got removed, just standard HP, with a buff.

    I'm curious to what you'd think about a 3rd (middle) layer of armor

    Oct 6, 2022
  29. Mechwolf liked Demigan's post in the thread What would happen if shields on Infantry got removed, just standard HP, with a buff.

    Yes, I too have learned how to smell the BR of my allies as they pass. Its an easy skill to master once you know how. This lets you make...

    Oct 6, 2022
  30. Mechwolf replied to the thread [Suggestion] Wrel Storm that gives all Infantry & Vehicles 800% more HP. & the storm doesn't dmg. & Jump Storm..

    I'm 100% for a Planetside 1 storm, put it all in! lol

    Oct 6, 2022
  31. Mechwolf replied to the thread [Suggestion] A list of region winning types. King of the Hill isn't the only mode to gain a base..

    4 that really stood out to me was: 1. Capture The Flag, it has been discussed before about how to potentially put CTF bases into...

    Oct 6, 2022
  32. Mechwolf replied to the thread What would happen if shields on Infantry got removed, just standard HP, with a buff.

    The shield for me holds significant importance when it comes to the "futuristic game" trope. But I also really like manual healing, I...

    Oct 5, 2022
  33. Mechwolf replied to the thread I give up..

    When it comes to the PC version of the game, Infiltrators are much harder to see than on PS4. They're not the best class, but they do...

    Oct 4, 2022
  34. Mechwolf replied to the thread What would happen if shields on Infantry got removed, just standard HP, with a buff.

    I'll list off some strategy changes. 1. Longer ranged engagements People would definitely be trying for that "maybe" kill at longer...

    Oct 4, 2022
  35. Mechwolf replied to the thread [Suggestion] Water suggestions?.

    I think adding "flooded" and "melted" variants of Indar and Esamir, as well as a "low-tide" variant of Oshur, and "autumn" Amerish, would...

    Oct 4, 2022
  36. Mechwolf replied to the thread [Suggestion] Water suggestions?.

    I don't know if this could be implemented... but engineers having a once per deploy "air bubble" tactical, that sets 5-15m bubble on the...

    Oct 4, 2022
  37. Mechwolf replied to the thread Kill it with Hardware: a lack of difficulty..

    I play Playstation... our only hardware advantage is a $300 mouse and keyboard setup

    Oct 4, 2022
  38. Mechwolf replied to the thread [Suggestion] Soft Spawn Costs.

    This would incentivise people to actually use alternate spawns as well as the main spawn. Even if they just increased the timers to match...

    Sep 28, 2022
  39. Mechwolf replied to the thread The final days of true balance between vehicles, Air and Ground..

    Cloak was overpowered as hell. But it should have been changed to be much easier to see instead of completely scrapped.

    Sep 27, 2022
  40. Mechwolf replied to the thread Change spotting.

    I understand spotting tracking people around corners doesn't make sense. But then again, as soon as somebody is in a building, how immune...

    Sep 27, 2022
  41. Mechwolf replied to the thread Change spotting.

    Infiltrators having a passive LOS spot when they're scoping in would be nice, tracking multiple targets depending on range of scope,...

    Sep 27, 2022
  42. Mechwolf replied to the thread Change spotting.

    If we just removed all spotting from the game (as the general consensus seems to be leaning) what would the infiltrators get as a utility?

    Sep 27, 2022
  43. Mechwolf replied to the thread [Suggestion] So Let's Talk About ZOE....

    Unconventional suggestion, take away the damage buff/nerf and have the sprint mobility upgraded to run slightly faster than infantry. Or...

    Sep 27, 2022
  44. Mechwolf replied to the thread [Suggestion] Water suggestions?.

    Hey, just a thank you to the dev who put GSD submerging in. Hopefully there will be some partially flooded bases (similar to the camp...

    Sep 27, 2022
  45. Mechwolf replied to the thread Suggestion: Revert the Power Knife Nerf.

    It's obvious that the power knife nerf was a bad move, I wholeheartedly believe it was a change from a griefing dev. upping the volumes...

    Sep 27, 2022
  46. Mechwolf liked Your Secret Admirer's post in the thread Suggestion: Revert the Power Knife Nerf.

    Simple Fix, make it OHK (3,000 damage vs infantry) but disable cloak while it is active, give it a fear inducing noise, that echos so you...

    Sep 27, 2022
  47. Mechwolf liked DrakonMacar's post in the thread Perihelion VXC charge variant feedback.

    Weapon feels just slightly overworked, but for the exchange and potential payoff in duels, this synergizes wonderfully with the Magriders...

    Sep 27, 2022
  48. Mechwolf liked Your Secret Admirer's post in the thread [Suggestion] Soft Spawn Costs.

    AMS spawns should cost 50 nanites billed to the person spawning, unless the vehicle has been filled with cortium by an ANT in which case it...

    Sep 25, 2022
  49. Mechwolf replied to the thread [Suggestion] Soft Spawn Costs.

    Actually, this would make sense if you added in all the other ways of spawning at a base. I'm also for the sunderer driver getting nanite...

    Sep 25, 2022
  50. Mechwolf replied to the thread [Suggestion] Stealth sunderers to have resistance against lone LA & ESF's.

    A2G usually isn't a problem when there's actually AA around, and sunderers can equip AA countermeasures, the only problem with it is when...

    Sep 25, 2022
  51. Mechwolf replied to the thread [Suggestion] Stealth sunderers to have resistance against lone LA & ESF's.

    I've noticed nobody ever using the radar sunderer, and honestly, 50m radar isn't exactly... even good for radar in the first place, maybe...

    Sep 25, 2022
  52. Mechwolf liked Demigan's post in the thread [Suggestion] Stealth sunderers to have resistance against lone LA & ESF's.

    Example 1: you done goofed. The problem wasnt the stealth sundy it was you not noticing you were spotted. Example 2: I dont see how this...

    Sep 25, 2022