Currently no cert line. We may add one later.
1 - Yes
2 - No
3 - If there are multiple valid targets in line of sight, it picks the closest one.
4 - Yes
5 - Spitfire kills is included as...
They do not track vehicles. They will attack soldiers in exposed seats (flash driver and rumble seats for example).
Standard infantry damage...
They don't move, so no. They do emit beeps so you'll know when one is in the area, and they do have a distinct target acquired audio and shoot...
EMPs currently disable them for 10 seconds.
Decoy grenades can also trick the turret into shooting at the grenade instead of other things.
Not this time around. Like with most things, if we decide to add another turret in the game, we will definitely consider faction specific ones.
Turrets will not detect cloaked players.
Turrets can detect hostile players up to 50 meters away
They can aim above them really well....
The engineer can only deploy one at a time.
The turret is equipped in the engineer's ability slot so they have to give up their MANA...
No exclusion areas to start. We may add them in if it becomes a problem.
They are easier to take out than standard turrets.
Yeah looks like some data got missed for the Harasser version. It was intended to get the same changes, but with slightly less damage.
This build is scheduled to hit test server later tonight.
We are reverting some of the stock armor changes that were presented...
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