It's interesting suggestion but I'd rather it was done in a realistic way. a) HESH rounds would basically do almost no damage to other tanks.......
No, but I could make it think again. I could make it uncomfortable. And a bunch of us could make them consider maybe taking a more circuitous...
Well it was the only truly effective long range counter-armor available to infantry of all factions. Heavy rockets seriously loose effectiveness...
Not really, I shred them to bits with my Skyguard (or even Archer nowadays, ironically. Its AA capabilities pointedly haven't been nerfed at...
You mean as annoying as that massive multi-mega-hp MBT plinking you with one hit killshots from your minimum damage range (and he has no damage...
As always, Daybreak overdoes everything... Some background: I'm a tanker/engineer playing the game since release. Archer is nerfed way too much....
Awesome update all around! Haven't noticed any big bugs to be squashed which is goodness. However, first impressions are the most important and...
Hmm... I do not welcome these changes. They'll have one, possibly unintended, consequence in that they will motivate the players to stay within...
And the whole idea that "tanks primary role is to hunt other tanks" is so ridiculous it beggars belief. Since tanks cannot take over territory,...
Yeah, I've started playing this game in order to enjoy combined warfare - all three arms. I've given up on air at the very start because of the...
I love Planetside 2 EXACTLY because I don't get to be a "hero." It offers one very specific experience, and that is of being in a war, something...
No, the problem is that infantryside thicko who is getting shelled in a spawn room still cannot get out of his instanced COD mindset and realize...
I started out PS2 as a land vehicle player (that's what actually drew me to start plaing the game) but now I find pulling them less and less......
Well here's a suggestion i made in the other thread. The way I see it, both sides have their points. On the one hand, individual players want to be...
Make redeploy anywhere cost a hefty amount of resources, preferably proportional to the distance travelled. This way the larger the area held, the...
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