It seems that the equivalent to sway on sniper rifles is the non-zero stationary COF on (almost) every other weapon in the game. On a lot of the more...
Flashlight Lasher? Completely imbalanced. VS already has superior flashlight technology with the Beamer, this is just utterly overpowered. SOE...
Yeah! And what's up with giving them comparable reload times, huh? The outrage! Nevermind the fact that the Serpent has 10 rounds fewer in the...
ADS move speed is just another property of various weapons. They come with either .5 or .75 multipliers (so half or 3/4 of run speed), with pistols,...
No, they all do. Krona is confusing balanced horizontal recoil (equal chance of going right or left) with nonexistent horizontal recoil. Some...
The pistol on 3 thing happens for any class with a GL equipped (LA and medic have the same situation). Switching to GL with B seems much worse to me,...
Soft Point ammo will make those weapons do 100 damage at 65m, as well as render their very slow projectile velocities even slower. The benefit is...
This is probably accurate. From the ps2.dynet.com spreadsheet: Soft Point Ammunition - SPA decreases bullet velocity by an unknown value, as well...
Wait. Hold on. This is clearly a hit detection/accuracy issue. This one looks like it is probably to do with hitboxes being shifted somewhat by...
Soft point ammo's benefit is that it extends the distance at which damage falloff starts from 10m to 15m. After 15m bullets experience the usual...
Shield works exactly like a second health bar, except it recharges after you take no damage for 10 seconds and can't be replenished by medics or...
Wait, what do you mean? Are you talking about HA overshield, and if so, which one?
The limited range is a balance factor, the invisible crosshair is just a design mistake. Hopefully they'll get around to fixing this sooner than...
The Lynx is one of our hipfire hero carbines, coming with a very high rate of fire, lower bullet velocity, and the ability to equip an advanced laser...
But if you care to read the OP of that thread, it seems to be possible for other/enemy players to see the claymore facing in a different direction...
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