Yeah devil is always in the details. I suppose SOE could change on how they plan to implement Implants, but I wouldn't hold my breath...
It's another stupid ill-considered change by SOE, but perhaps it could lead to putting pressure towards positive changes like making those killed by...
Um no. Last we've heard from Higby Implants are temporary and cost Station Cash/Certs. So how can post that the answer to Radar is something...
If the only form of radar in the game worked like the recon dart you'd have a great point, but it doesn't. Scout radar is cheap to cert,...
Hacking along with the whole Infiltrator class is a pale shadow in PS2 compared to PS1. Vehicle jacking in PS1 worked well and was not OP, I haven't...
Infiltrators don't need a radar detector they need to be able to remove themselves from passive radar. Scout Radar is usually everywhere players are...
11:10 of the video bellow. There's other comments in relation to Implants elsewhere in the video but that's the comment about being temporary on...
Higby confirmed on the MMORPG.com interview that implants will cost Certs/SC and be on a timer. So, it's not a case of just a "wasted slot"....
Higby said Implants will cost certs/SC and like boost have a time limit, so I hope there's no implants that I want. In fact I hope all implants are...
Long overdue, hopefully hacking will be expanding as well. As for some comments above about NV/Thermal... no, that should not see cloaked...
How about Infantry get a Stealth option to passively counter radar just like vehicles do?
Reading some of the responses in this thread you get the impression that these people think being regularly slaughtered by opposing players is some...
I'm not fan of putting things players should have as options already onto some future implantation on Implants. Keep in mind during beta...
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