I don't think it's damage per rocket output should be changed much, if at all. I also can't find a viable reason to use the AV turret if it gets a...
There's a number games that really rely on having high framerate counts to have working gameplay, though. Fighting games tend to be smooth or have...
It's good that right now that infantry has its own situational advantages over vehicles and disadvantages that vehicles can exploit. The only thing,...
If rocketspam is a problem, why not change the stats on the weapon itself so that rocketspamming at all is unviable? Slapping on a resource cost...
While offense is the best defense, the game nor its bases should be designed in a way that works against the defenders simply because they're...
A base should be an unappealing target when it comes to actually attacking it, but the act of attacking it must be important, given the rewards...
If the game is suffering from an overpopulation issue, then the better thing to do is to help the minority groups, not give the majority the shaft...
There is a logical sequence to this, this I will acknowledge, but the problem with the zerg is that there's little in the vein of countering a...
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