100 some odd thousand players and 100 some odd thousand opinions on how the game should be.. Which way do they go George? Which way do they go?
I think we are lucky this game is even still alive.. I have a feeling if this wasn't an SoE brainchild it would have BEEN canned once the whole...
Success in the game is still too dependent on population numbers. I would like to see resource gains either cut or vehicle acquisition amounts...
It's a really crappy feeling how you can fight all night to flip a few hexes, come back and the whole continent has been locked by another faction or...
All these people claiming they "play for fun" but then get on here complaining about their certs and cert gain opportunities.. .... So how many...
All these solid ideas for adding some depth to the game. Are they seriously ignored? There are some seriously functional ways to increase the life of...
I think instead of focusing on using and being proficient with ALL the weapons in a sub group, they should have had focus specific areas within a...
Is that how the original PS1 was? Wow, that sounds so epic, but why was it changed for PS2?
I like the way you think.. Sadly SoE and most of the remaining playerbase only want fast frequent kills and the game to be centered around the...
Another method would be the "ticket" method.. I had also an idea that sunderers could come with a standard amount of respawns and every time someone...
And that is exactly where I was going with this.. I like your idea as well.. Just something to slow the "body spamming takeover" method...
Scenario: Once the lone infiltrator flips a defended point, yes, the "fatigue" timer would start granting an attacking force 30-60 mins to take over...
So I will try to make this short and sweet. Battles need a clear cut beginning and end and also need conditions for victory instead of the attackers...
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