There's a lot of things in this game that make it tricky to learn, and that's part of why its so fun. Unlike a tf2 map that's completely static with...
I like NSO. Given there's not many differences between the main 3 as it is, its about the same as the other 3. I do think the "population balance"...
Ah, so I did check the wiki on this. The full page for the "Pincer" variant of the "Needler" used on TR interceptors does mention that the firing...
Indar is generally my favorite continent, but the others perform their jobs quite well. Hossin's the infantry continent and does a fairly good job of...
So the first and foremost thing to remember here is that it cost you almost no resources to spawn as heavy, while their vehicle cost them resources,...
I like the lattice as a way of stabilizing the strategy in this game. Without the lattice, it becomes more difficult to make strategic decisions...
The only change I think I would currently make to improve the Bastion air defenses is to increase the projectile speed on the fighters. As far as I...
Excellent. That's the info I was looking for. As I mentioned, fiddling with the cap timer is a potential way of making shorter alerts more...
Yeah, one could write some fun wierd existential fiction about life on auraxis as experienced by players.
Those are definitely the worst case scenarios, and it COULD be that bad. I don't think it definitely would be though. The reason I suspect...
I somewhat disagree with the first point. The timer determines how long you need to hold onto the point. By reducing the cap time you make all...
If someone is farming your team in an esf, they are probably quite good at flying. My experience learning to fly is that ground deterrance is...
What would happen if alerts were reduced from 1.5 hours to 45 minutes and bases capped 1/4 faster ( so if a base currently took 4 minutes to cap it...
Construction looks a little like a mechanic that has a lot of potential, but isn't getting priority for additional cleanup. Having never done it...
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