Zergs....sometimes I turn of Plantside after 5 Minutes, when I hardly get out of spawnrooms.
HA's OHKing me with a Rocketlauncher in melee combat and walking away unharmed is annoying too....cry cry. As long as Infs lose any fight, when...
Well, The Trap feels that 3m-40m niche. It feels nice to shoot things at lowish mid range and still being able to enter a building
yeah, it's burst cripples the HA before he can activate his shield. Never the less it's a short to shortish midrange weapon.
Take a double pounder with lockdown 5 and spam a doorway. Take Burster with lockdown 5 against aircrafts. Take Fractures with lockdown 5 to snipe...
Too late for what?
Pff, actually I have a full certed Inf and Max unit.
Lockdown is great. Don't know that the problem is.
So Vandal is a mid to long range weapon and the Trap short to mid range?
Was just imagening a tree full of LAs. Sitting there like crows till you snipe one of them.....what a sight.
Don't they already have pretty efficient mid range weaponry? Giving them scoutrifles wont make a difference. On the other side I might start...
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