Pilots take very few risks as a majority of them only fly in areas where they have air superiority and no ground defences, As soon as ground defences...
Ravens are a fairly simple principle, they trade frontload for consistency and realistically only create problems when player saturation reaches a...
In defence of cube the things he talks about in command chat are usually the right way to winning an alert, and the insults are usually completely...
I only join a fight for an alert if its a good fight, this is a combination of factors really but primarily that the lattice systems all about...
My only comment to add to this is i have an easy time getting to tanks as most classes unless they are a real zerg where invariably somebody spots...
While i like the fact that lights can kill tanks quite effectively I do think it encourages very passive tank play, it also makes sunderers extremely...
Does nobody have a problem with the fact the guns being discussed here are almost universally better than all the other options? I mean yes they...
I think all thats make or break for PS2 is large battles where two sides actually fight, sadly it seems they don't occur that often which i think is...
Slugs are great, a big reason for that though is nobody expects an NC max to have any ranged capabilities which translates as a free kill really,...
I think the issue here is if you think KD is causing bad play you may as well remove it, adding something like this just makes the numbers worthless...
Shotguns are about going all in, if you get the jump they are dead obviously but if you 1 on 1 and both sight at the same time, you should beat...
somebody over on the theorycrafter pointed out that the base resistance to bullets on the max is 80%, so you actually reduce damage by 5/10/15/20/25...
NC should be able to **** on other maxes, something has to compensate for CARV right?
this is useful information thanks for sharing, i tend to swap gun fairly often maybe i shouldn't.
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