@ OldCuban : Cheers man. I am going to do one last post summarizing everything, and adding in the extra changes that were brought up during the...
Alright, I'm going to give this one last bump. And hopefully, HOPEFULLY, the Devs are aware of this idea. I can not stress enough how important I...
@ Chris Bingley Again, I'd say that hex/base population is a secondary problem, not the "main" problem. The server pop has to be equal first,...
How to solve this problem? Perhaps this thread . . ....
@Bruhja That's actually not a bad idea. In fact, you could combine a few ideas together to help out. So you could have... Mercenary System...
Well, when your faction only has 20% pop on the server, that means that you are going to find yourself outnumbered far more often than if the...
Well, these are the official forums. Hopefully at least ONE of the Devs will read this thread, and then pass on the information. Simply ensuring...
Just going to say a big thank you to whoever helped to put these new scopes in. There are some small things that need to be fixed, but overall they...
Well, uh, thanks. I'm just hoping that the devs actually take notice. Would be nice if someone could even comment in the thread. I'm dead serious...
Yeah, you're right. And if they don't put this Mercenary idea in place, then I hope they do that idea you just said. The Mercenary would add a...
I live in New Zealand. Which means that the only server I can play on is Briggs. What is Briggs normally like? [IMG] That. That is the...
Hmmm, alright. What about simply modifying the sounds that the Mercenary units make? It couldn't be re-doing every sound from scratch, that...
If the sides are even on the server, not sure what else you can do. But if your faction has less people, then I've got this thread going with a...
The fact that it can fire 3 missiles before the Grounder can get a lock becomes it's advantage. It is able to finish off injured vehicles...
This is my reply to both you guys. Not trying to be a dick about it, but THIS is the problem I am trying to solve. . . [IMG] THAT was...
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