No, the animation is not missing, rather instead of 1 shot / 2 spare, it's 3/0. Same deal with the adaptive grenades, except 1/1 and 2/0. This lets...
The Tomoe and Sesshin's IR 6x has it, as well. This clashes with the consistency from the update that came September 7th, 2016, which removed scope...
I still miss facility alerts. Capture all of a continent is fine and all, but I miss where the main objective was to capture All the Tech Plants or...
Eesh, player response is a lot like the echo chamber for when Minor Stealth Implant was released, and it turned out to be not nearly as bad. The...
Shotguns, Rocket Launchers, Grenades, AI Mines, AV Mines, HEAT, HE, AP tank rounds, Halberds, AV MANA Turret, Spear AV Turrets... Honey,...
The only blatant hack I've ever seen in Planetside 2 was someone flying a Galaxy at ESF speeds. This was maybe a month or two before Battleeye went...
I say nevermind the Dakka, go with the Corvus. It's actually really satisfying to use.
Each class has their niche just fine; Heavies are kinda the go-to type of class, adept at all situations but falls short in a lot of specifics, and...
That bug was fixed for a LOOONG time: If you can't see it, you can't spot it. Some people do have pretty well trained eyes, even though them...
Adding onto Okaydan, Light Assaults still have a carbine; Provided they are near(ish) a battle already, they can still partake in it on the ground.
The Railjack has always had a 200ms delay when firing. It's the tradeoff for the OHKO headshots on standard infils regardless of range and the insane...
Would also agree, insta-nade removal is kinda not too great sounding. How about a compromise: Those standing within the medic's Shield Regen bubble...
Time out: Slight Thing, you forgot the New Player Buff. The Gauss Saw (being NC's Default LMG) is subject to the new player buff, and comes with...
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