Even without the little details of room aesthetics the design basis and mantra overall makes far better use of what is essentially an empty warehouse...
Problem is although yes these are more inlets, they're also inlets to more camp spots; jump pads to the airpad, teleporter entry/exits, even...
To a degree - they just need spacing out alittle more (more prevalent on the likes of Indar) and merging with the previous link outpost to boost...
https://twitter.com/RadarX/status/547054083119788034
Firstly I think the area has to increase in size simply because of what needs to be crammed in there (along with players) there comes a point...
There's plenty of discussion to be had with what may work (and I did type alot) but to keep on track with the topic I think we now need more...
Apologies for the quote snip but didn't want to put up a wall of quoted text The problem with external walkways is going to be drawing rates...
Thoughts on bio labs haven't really changed since looking over the iteration; overall it makes me still feel that Bio labs need to increase in size...
All of my yes. Just all of it. On track though I think they need to seriously consider ideas on these lines; I think lattice has it's merits (and...
(Apologies for a long winded reply...) This is a good solid summary. I think people are smart enough to realize that SOE need to make their money...
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