Times like this remind me why I stopped playing this game. :p The primary class' primary weapon for long-range engagements got nerf'd, again. Why?...
It's useless for the most part, but against really slow-firing weapons it can almost help. The primary use in my opinion is in a few very specific...
As is often the case, the power comes from the weapon's incredible ease of use more than anything.
It would have been cool to see another unique 200/~500 LMG for the NC. Could raise or lower the RoF a bit here or there and match the recoil and...
Oh? Hope so, that'd be nice. I was never brave even to test it when the NC were going to win.
Enjoy the queues and rejoining squads and sacrificing alert rewards and then getting all the way back to the base where it happened. :p
Imagine getting stuck in a pit somewhere and not being able to escape because there was no redeploy option... :p
Certainly seems to be down for the time being!
Something which is true for all of these points is the following: Better equipment will naturally result in more victories leading to higher...
I'd say it's not accurate to PS2, in the sense you imply. Combined with really no real way for the team to "win" most actions involved other...
They should have access to the NS Bursters for sure, in my opinion. The NSOs do not need or deserve more unique content though. Walker arms? Yes...
Not to say broken and overpowered things should stay that way, nor that the NC MAX is/was OP or not, I wouldn't know I stopped played some time ago....
Eh, it's marketing. At it's core these gameplay elements do exist even if seasoned players tend to ignore large aspects of it. Skill, strategy, and...
I take it you disagree with the buffs? :p
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