Client-side hit detection. You are not allowed to damage what you cannot see in PS2 (even if you KNOW it is there).
Fair point. It sounds like they used the same code as for vehicle weapons. But there you have a separate ammo count cert tree available too....
Yeah, I've had this with Lightning at warpgates occasionally.
[media] :p Anyway, I wonder if this is related in any way to the Heavy Assault RPG bug where immediately after spawning the first shot at an...
No (unit type render distance, including player models and even ammo towers, is entirely server-side).
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