Bug is in the tracker, no resolution yet: https://dgcissuetracker.com/browse/PS-3355?filter=-2
Exactly 4 months and 7 days before they announce that it was a mistake and have to spend more time undoing the changes that this patch is undoing...
If you don't think that player behavior is a direct result of the rules and rewards of the game, then I don't know what to tell you.
That's going to need a firmer hand. When a TR Liberator is blowing stuff up along the VS/NC border a thousand meters from any capturable...
If you die 5 times in a row with no kills, you get an extra 100 health until your next death. Yes I suppose in theory someone with a 4.0 could...
You're absolutely right. There are more subtle ways to make the game more fun for new players, like bonus health if you've died a few times in...
What does the bolded part mean, exactly? What's the "more play around it" that "critical state" is picking up?
And have, quite convincingly. There was overwhelming player support for a deploy shield that would protect newly-spawned players. Instead they...
Any time you throw a grenade with no intention of subsequently entering the area in which it lands. If you can craft that into a rule, I'm all...
Nanites aren't the balance the devs like to pretend they are anyway. Nanites stop a person from chain-pulling. But if they're chain pulling a...
At first I thought you meant the anti-defender spawn restrictions put in place earlier this year. They are a bandaid for badly-designed (too easy to...
Those sound like good changes. But even if they weren't, I love that you're addressing the player base and giving us a sense of reasoning and...
I knew this would confuse people, as will the change in ammo pack behavior. But really the easiest way to spread the word is word-of-mouth. Shout...
Some of us in those 60 pages are perfectly happy to trade a little velocity for the massive benefit of reverse and stabilization, and would...
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