You don't seem to understand, we want players as blue/red, and buildings as empire colors, not the same color scheme for everything.
Yes, this color customization thing needs to have a Enable/Disable checkbox... Blue/red on players & vehicles and team colors for static stuff was...
The ground was invisible for me, and indeed I had used a .PACK extractor found on Symthic to extract the game files (because I wanted to put the...
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At this point it would be impossible to even consider the possibility of VAC being implemented in PS2. The entire playerbase would have to migrate to...
I don't recall seeing the game consume more than ±2.6GB for the 4 months I've played, but I do agree upon upgrading from 32 to 64 if you have more...
I have 7 64bit and I too crash every 10-20 mins. I have 16GB RAM.
Make sure the game isn't running when editing the ini, otherwise it gets reverted on exit.
Yep me too, 670 but still flickering and crashing every 15 to 60 mins.
The LAA thing he's talking about is programming stuff, but basically it means that most applications (including PS2) can use up to 4GB on a 64-bit...
Here, I took some screens Textures on Low, everything else on High : [IMG] Everything on High : [IMG] Everything on High, plus...
I'm not sure why it doesn't seem to have been mentioned before, but C4 and proximity mines inflict damage to players inside a shielded spawn when...
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