Vehicle physics suck in general. It's not a unique problem to the sunderer. The devs have evidently already admitted defeat in this area.
This thread hurts me. Yeah, but at half of them, you can just climb a nearby hill and shoot over the walls. At those bases, it's worse than...
I've done a lot of suicide engi for sunderer and MAX killing in the past. Also sticky grenade primary. More recently, I've mainly been a sunderer...
Executions kind of lose their pizzazz when you respawn 7 seconds later. This actually must be the fastest way to release him.
That's comparing different weapons on the same faction, though, where one is given away for free, and one is extremely time-consuming to earn....
Well, you've eliminated one vehicle by hacking it, and if you're in the back of the line, you should be able to reliably take out at least one...
Honestly, I think *total* kills and total vehicle kills, across all servers, would be the best measure of relative power, here. After all,...
That would kind of defeat the purpose of having vehicle shields in the first place, wouldn't it?
Even if you're skilled enough to hit things with them, for me, the big problem with the SASRs is entirely the existence of bolt-actions. To kill...
My guess is that they were worried about performance issues. If smoke is free and in the tool slot, you have to expect it will be everywhere, and...
The turret is actually a zero-recoil headshot machine if you a) are skilled enough to go for headshots, and b) know how to manage the turret's...
NC will be a bigger departure in terms of infantry weapons, so I'd say try them first. No reason not to try both, though.
It's pretty stupid to pretend that you're going to get that 3-HS kill 100% of the time. How many top players even have an HSR above 50%? On the...
Jackhammer.
To be honest, your sig just inspired me to turn off all sigs in my preferences. I don't want to scroll through a full page of that crap every...
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